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Bet Confirmation

Bets will not be valid if there are insufficient funds in your account.

A bet that you request will only be valid once accepted by Netbet Enterprises LTD servers. Each valid bet will receive a unique transaction code/ID. NetBet shall not be liable for the settlement of any bets, which are not issued with a unique transaction code/ID. If you are unsure about the validity of a bet, please check your account history or contact us.

Should a dispute arise, you and NetBet agree that the Netbet Enterprises LTD transaction log database will be the ultimate authority in such matters.
Settlement of Bets (All Sports)

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand. For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, any other lines are declared void/returned.
Resulting and Pay-out

All bets and wagers are subject to these Betting Rules.

NetBet reserves the right to suspend a market and/or cancel any bet/wager at any time. When a market is suspended any bets entered will be rejected. NetBet also reserves the right to cease betting on any markets at any time without notice.

The “Possible Win” or “To Return” calculation available on the website is for information purposes only, and all bets will be calculated using the stake at the odds accepted. In multiple bets with a void selection(s) the “Possible Win” or “To Return” figure is reduced in line with this selection being removed only.

Should a customer include a non-runner or void selection in a multiple bet, the bet will be settled on the remaining selections only.

Winnings from resulted bets are added to the balance of your betting account. Any funds/winnings credited to an account in error are not to be considered available for use, and NetBet reserves the right to void any transactions involving such funds and/or withdraw the relevant amount from your account and/or reverse the transaction, either at the time or thereafter when found.

NetBet reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (1) the integrity of the event has been questioned; (2) the price(s) has been manipulated; or (3) match fixing has taken place. Evidence of the above may be based on the size, volume or pattern of bets placed with NetBet across any of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive. If any customer owes any money to NetBet for any reason, NetBet have the right to take that into account before making any payments to that customer.

In the case of a series of bets being placed by individuals or a syndicate to manipulate Betting Rules, NetBet have the right to withhold/stop payment or winnings until such a time as NetBet are satisfied no Rules have been broken.

For events where there is no official 'off' declared, the declared original start time of the event will be deemed the 'off'. If for any reason a bet is accepted after an event or match has started (other than In-Play/Live betting clearly indicated on the website), bets will stand if the final outcome is not known, and that no participant/team has gained any material advantage from this at the time the bet was placed. If the outcome of an event/market is known NetBet reserves the right to void and return the bet, win or lose. Disputes over times bets are placed will be settled using the transaction logs on our servers. All times stated on the website and/or referred to by NetBet staff relate to UK Time unless stated otherwise.

In-Play/Live betting - where we have good reason to suspect that a bet is placed after the outcome of an event/market is known, or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc) NetBet reserve the right to void (or return) the bet, win or lose.

If for any reason NetBet are unable to properly validate the outcome of a particular market (e.g. due to loss of information), all bets will be void, unless resulting of bets is already previously determined.

Bets for markets that are “All in, run or not” mean that generally, there are no refunds for non-runners, non-participation or non-qualifiers.
Dead Heat Rules

If two or more selections are joint winners dead heat rules may be used to settle bets. Effectively when you have a dead heat, one part of your bet is treated as a winner (50%), and one part as a loser (50%). In a four-way dead-heat, one part (25%) would be a winner, and three parts (75%) would be losers.

Dead heats can also happen not just for first place so in a market with each way betting then dead heats can occur for 2nd, 3rd etc. This can be a common occurrence in events such as golf tournaments which will affect the place part of the bet, top ten, top twenty, etc. In such instances calculation is based upon the number of places remaining divided by number of participants involved in the dead heat.
Errors and Mistakes

Whilst every effort is made to avoid errors or mistakes, sometimes they can still occur due to human error or system problems. Obvious errors, also referred to as palpable errors, or omissions in respect of the announcing, publishing or making of markets, prices, handicaps, or results sometimes occur despite our efforts to ensure total accuracy.

In the event that we make an obvious error, which occurs when the odds/terms offered are materially different from that available in the general market and/or are clearly incorrect given the probability of the event occurring, all bets will be void.

If we have made an obvious error on the odds/terms of a bet placed on an in-play/live market, all bets will be void.

If we have made an obvious error on a bet placed on a market offered before an event has started, all bets will be void

We will make every effort to inform clients before the event starts of an obvious error in markets, prices, handicaps, or terms, but this may not be possible in all cases.

We use various data providers when forming our markets on the events that are covered on the website and some errors or mistakes in teams or participant names may occur. Bets will stand unless the error or mistake makes a fundamental difference to the composition of the markets (for example, Bristol Rovers instead of Bristol City) in which cases we reserve the right to void any bets on the event.
Cash Out Feature



What is Cash Out?

Cash Out gives you more control over your bets and gives you the opportunity to take a return before an event has finished, even if your bet goes on to lose. You can cash out a bet fully or partially. You can choose to Cash Out your bet at any time and take the potential winnings on offer. If you choose to Cash Out, the amount offered will be settled and the final result relating to your bet will have no impact on the amount returned to your account.

The amount offered will depend on the performance of your selection(s) and may be higher or lower than your original stake enabling you to guarantee a profit or minimise a potential loss.



When is Cash Out available?

Cash Out is available on selected events, fixtures and markets both pre-match and In-Play/Live, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball. You can see the special logo (€) on the markets while making bets. If the (€) is not displayed, Cash Out is not available on that sport or market. Should you wish to Cash Out, all you need to do is click on the (€) or “Cash Out” button located in your open bet or bet history details.

Where Cash Out is available pre-event and we do not cover the event In-Play/Live then Cash Out will be unavailable once the event starts.

You can also Cash Out on your mobile or tablet – simply select the “Open Bets” or “Bet History” sections of the “History” section of your account and select the “Cash Out” tab to show your eligible bets. Once there you can the Cash Out button below your selection and confirm your decision to settle the bet early.



Partial Cash Out

If you would like to partially Cash Out your bet, simply use the slider on the Cash Out popup to adjust your original stake amount to the amount you want to Cash Out.

Once you have selected the correct amount, click “Cash Out”. The remainder of your stake will be settled in accordance with the final result relating to your bet.



Terms and Conditions

The Cash Out feature is available on selected sports, events, fixtures and markets both pre-match and In-play/live, on single and multiple bets, for a variety of sports including Football, Tennis and Basketball.

A time delay in accepting a Cash Out or Partial Cash Out request is in place. If a price changes or a market suspends then the request may not be successful.

If the Cash Out or Partial Cash Out request is successful, this will be displayed, and the bet will be settled immediately, except in the case of bets partially cashed out. The actual final result of the related market will have no impact on the Cash Out or Partial Cash Out amount.

The Cash Out or Partial Cash Out amount offered at any time is the total amount that will be returned to your account if successful.

Some NetBet offers will not be applied where the Cash Out feature has been used. See Terms and Conditions for each offer for details.

All free bets are unavailable for Cash Out or Partial Cash Out.

Any bets that are settled using Cash Out or Partial Cash Out will not count towards the turnover requirement of any offer.

NetBet cannot guarantee that the Cash Out feature will be available on your bet selection. Where Cash Out is available pre-event and we do not cover the event In-Play/Live then Cash Out will be unavailable once the event starts.

NetBet will not be responsible if the Cash Out feature is not available for technical reasons and bets will stand as originally placed during any such period.

NetBet reserves the right to accept or decline any bet/wager requested for any sport, competition, market or bet type that is included in the Cash Out feature.

NetBet reserves the right to amend, suspend or remove the Cash Out feature at any time for any event, fixture or market. Any bets placed on such events, fixtures or markets will stand as originally placed.

NetBet reserves the right to reverse the settlement of a Cash Out or Partial Cash Out if the bet or a market is settled in error.
Read More


Individual sports rules

 

American Football

Includes NFL, NCAA College Football, WLAF, UFL, CFL, and Arena Football.

 

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

In 2-Way Markets,  Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.

 

Pre-Game Bets (Game Lines Including second-half/4th quarter bets) include overtime unless stated otherwise.

 

There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already determined unless stated otherwise.

 

All NFL match markets and pre-game props will be settled according to game stats on www.nfl.com published on the day of the game. Subsequent amendments do not affect the settlement.

 

For all spreads and totals bets, Tie or Push rules apply.

 

First Half/Full Time or Double Result

Predict the result at half-time and the end of regulation time. The game must be completed for bets to have action. This market excludes overtime for settlement.

 

For pre-game props, the game must be completed for bets to have action, unless settlement of bets is already determined.

 

Team Totals, Odd or Even

Zero score by a team will count as Even for settlement purposes.

 

First Offensive Play of the Game

This market is determined by the first offensive play from scrimmage (excluding penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sacks, or Fumbles will stand as Pass Plays. A fumble on exchange to the RB will stand as a Run Play.

 

Total Offensive Yards

Settlement is based on the Net Yards for both teams (includes sack yardage lost).

 

Team to Gain Most Passing Yards

Settlement is based on the most gross yards thrown.

 

Team to Gain Most Rushing Yards

Settlement is based on the most Total Rushing yards gained (includes negative yardage).

 

Penalties

All penalty markets are based on the penalty being accepted. Declined penalties do not count.

 

Player Props/Performances

Bets stand or ‘are action’ if a player competes in 1st Down. Player match-ups stand or ‘are action’ if both players compete in 1st Down. Push/Tie rules apply.

 

For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):

 

First/Last and Anytime Touchdown Scorer

Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. A player must participate in one play or down for bets to stand.

 

Pre-Game Prop Bets Which EXCLUDE Overtime

For the following markets the game must be completed for bets to stand/have action:

 

First Half/Full Time or Double Result

Predict the result at half-time and end of regulation time.

 

In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets include Overtime Unless Stated Otherwise

The game or relevant quarter/half must be completed for bets to stand/have action unless settlement of bets is already determined.

 

For settlement purposes:

Half bets (the second-half will include any points scored in Overtime if played unless otherwise stated)

Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)

 

First Half/Full Time or Double Result

Excludes overtime if played.

 

Season Props

All season props are based on the regular season matches only. Player stats stand irrespective of any trades during the regular season, but players must play one regular-season snap for bets to stand.

 

Futures/Season Bets

Super Bowl winner, Conference Outright, and Divisional Outright bets stand regardless of the length of the season.

 

NFL regular-season wins and match-ups are based on teams completing all 16 regular-season games, and for CFL all 18 regular-season games, unless the remaining games during the course of the season do not affect the result.

 

AFC/NFC Conference winners are determined by the teams progressing to the Super Bowl.

 

NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).

 

Conference Wildcard winners are the teams who qualify for the post-season via the NFL's Wildcard selection.

 

Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.

 

NFL/NCAAF regular-season wins and match-ups are based on teams completing the minimum number of games specified.

 

CFL to Reach Grey Cup - The team that progresses to the Grey Cup final will be deemed the winner of the respective division.

 

Conference/Division Betting

Teams participating in an outright tournament are grouped in conferences and divisions. For example, the NFL is grouped into two conferences (American Football Conference and National Football Conference) each containing four divisions (North, East, West, and South). Prices are offered for each participating team to win their respective division and conference.

 

 

Australian Rules

All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

 

Match Betting

If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on the official AFL result only.

 

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

Quarter Betting (Pre Match and In-Play)

For all quarter betting, in the event of a specific quarter not being completed, bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).

 

Half Betting (Pre Match and In-Play)

For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the second-half).

 

Half Time/Full Time or Double Result

Predict the outcome of the specified match at half-time and full-time including overtime if played.

 

Team to Score First

The market covers any score (e.g. Goal/Behind) for settlement purposes.

 

Team to Score First Goal

The market only covers Goals for settlement purposes.

 

Season Betting

With the exception of the Premiership winner, AFL seasonal markets offered will be regular season only and based on the official AFL ladder.

 

If in any market teams are tied, the winner will be deemed the team with the best percentage (worst percentage for Wooden Spoon).

 

Most Losses (Regular Season)

Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.

 

 

Badminton

Outright Betting is all-in complete or not.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

To Win Match

In the event of any of the named players in a match changing before the match starts, then all bets are void.

 

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

 

For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.

 

In-Play Point Betting is offered for a player to win the nominated point

In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.

 

Current/Next Game Leader After

If the quoted number of points is not reached in the specified Game, then the team/player who wins the game will be settled as the winner.

 

 

Bandy

Game Betting

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

A game must be completed in full for bets to stand unless settlement of bets is already determined.

 

In 2-Way markets, Tie or Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.

 

Pre-Game Bets

All pre-game bets exclude overtime if played unless otherwise stated.

 

In-Play Game Bets

Excludes overtime unless stated otherwise.

 

To Win after Overtime/Shootout Winner

Includes overtime/shootout.

 

If a game is changed from 2 x 45 minute halves to 3 x 30 minute periods then bets on the game will stand, unless stated otherwise.

 

To Lift the Trophy/To Qualify

Includes overtime/shootout.

 

Next Penalty

Includes shootout.

 

In-Play Half Bets

Excludes overtime.

 

The designated half must be completed for half bets to stand unless settlement of bets is already determined.

 

For half bets, if a game is changed from 2 x 45 minute halves to 3 x 30 minute periods then bets will be void.

 

In-Play 10 Minute Bets

Excludes overtime.

 

The designated 10 minute match duration must be completed for bets to have action unless the specific market outcome is already determined.

 

For settlement purposes, the following websites and box score details will be used to determine settlement times: Bandy World Championships www.worldbandy.com

 

 

Baseball

If a game has been postponed or cancelled before its due start time then all bets are deemed ‘no action’ and bets are returned/voided.

 

Non-MLB Baseball (including Minor League Baseball)

Pitchers are not listed and all bets stand/are action regardless of who pitches for each team. “8½ innings rule” applies although, in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader, the 6½ inning rule will apply.

 

In 2-Way markets Push, or Tie, rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.

 

Matches Not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

Pre-Game Bets/Lines

All pre-game bets include extra innings unless otherwise stated.

 

Where Mercy Rule is applied, all bets will stand on score at the time.

 

3/5/7 Innings Totals

Bets will be settled based on the score after 3/5/7 full innings unless the total quoted has already gone over the quoted total. Where this occurs, all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on the quoted total being settled as losers.

 

3/5/7 Innings Line

Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.

 

Pre-Game Props Including Player Props

Where Mercy Rule is applied, all bets will stand on score at the time.

 

Extra innings count unless specified otherwise

All 1st Innings Props - the 1st inning must be completed for bets to have action unless settlement of bets is already determined.

 

Game Total Odd/Even

If the combined score is zero then bets will be calculated as Even.

 

Team Total Odd/Even

If the team score is zero then bets will be calculated as Even.

 

Winning Margins

Subject to 8 ½ innings rule. The settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.

 

Lead After x Innings

Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.

 

Double Header

If two matches are played in one day involving the same teams, and odds are offered for only one game the result shall be credited on the first game by start time.

 

Money Line

Subject to 4½ innings rule.

 

Run Line/Alternative Handicap

Subject to 8½ innings rule.

 

Pre-Game Totals/Alternative Totals

Subject to 4 ½ innings rule except where the game total has already gone over, (if the game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

 

Team Totals

Subject to 4 ½ innings rule except where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).

 

To Go To Extra Innings

The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.

 

To Win Inning (Current/Next)

The top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when the game is called/suspended.

 

Inning Run Line (Including Alternatives)

The top and bottom of the specified innings must be completed for bets to have action unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.

 

Inning Total (Including Alternatives)

The top and bottom of the specified innings must be completed for bets to have action unless the Total quoted has already gone over at the time the game is called/suspended.

 

A Score in the Inning (Current/Next)

The top and bottom of the specified inning must be completed unless settlement of bets is already determined.

 

Leader After 'X' Innings

The top and bottom of the specified inning must be completed for bets to have action unless the team batting second leads and cannot be overtaken at the time the game is called/suspended. In the event of a mercy rule being applied, any incomplete innings leader markets will be deemed to be won by the match winner.

 

Race to Markets/Team Totals/Total Hits

8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.

 

If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. For example, MLB games are called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.

 

Winning Margin

Subject to 8½ innings rule. The settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.

 

In-Play

Where Mercy Rule is applied, all bets will stand on score at the time.

 

Total Runs-8.5 innings rule applies

All bets stand/are action regardless of pitching changes.

 

Extra innings count, unless stated otherwise.

 

“8.5/6.5/4.5” Innings Rules

“8.5 inning rule” Run Line betting

 

The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).

 

“6.5 inning rule” Run Line betting (for 7 innings games)

The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.

 

“4.5 inning rule” Money and Total Line

There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.

 

Futures Betting - General Rules

 

Outright, Pennant and Divisional Betting

All bets stand regardless of team relocation, team name change, season length, or playoff format based on official results from the respective governing body.

 

Regular Season Wins/Match-Ups

The team must complete at least 160 regular-season games for bets to have action unless the remaining games during the course of the season do not affect the result.

 

Regular Season Specials

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

 

“Pitcher number of wins” markets

Refers to the number of wins credited by the MLB official scorers.

 

To Win Pennant

The team that progresses to the World Series will be deemed the winner of the pennant.

 

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

 

Wildcard Betting

The teams that progress to the MLB Playoffs via the wild card position will be deemed the winner.

 

 

Basketball

Game and Prop Betting

All games must start on the scheduled date (local stadium time) for bets to stand/have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise, bets will be void.

 

There must be 5 minutes or less of the scheduled game time left for bets to stand/have action unless the specific market outcome is already determined.

 

Specifically, for the ‘3x3 or Streetball’ match version of the sport, the settlement will be based on official competition rules (the winner is deemed the first team to score 21 points or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score 2 points in overtime.

 

In 2-Way Markets, Push rules apply unless otherwise stated below. Stakes on single bets are returned/void, and in multiples/parlays the selection is treated as a non-runner (returned/void).

 

If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.

 

Pre-Game Bets, Including Game Props

All pre-game bets include overtime unless otherwise stated.

 

Player Statistics/Match-Ups/Performances

Betting is available on the performance of a named player in a variety of achievements (e.g. points, rebounds, assists, blocks, fouls, free throws, etc). Push rules may apply.

 

Relevant players must be dressed and see court-time for bets to stand/have action or if the indicated player does not participate at all in the match all bets are void/returned. Overtime counts for any player props unless specified otherwise.

 

Individual player performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules may apply.

 

Double Double/Triple Double

Double/Double, the player must record 10 or more in two of the following five statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.. Triple/Double, the player must record 10 or more in three of the following five statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.

 

In-Play Game Bets Include Overtime

If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to stand/have action.

 

In-Play Half Bets Include Overtime

The first half must be completed for the first half bets to stand/have action. If a game is postponed or cancelled after the start, for game and second-half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.

 

In-Play (4th) Quarter Bets Include Overtime

The quarter must be completed for bets to stand/have action unless settlement of bets is already determined.

 

NBA Futures/Tournament Props

Regular Season Wins/Match-Ups - Team must complete all scheduled regular-season games for bets to have action unless the remaining games during the course of the season do not affect the result.

 

To Win Division - NBA tie-break rules apply.

To Win Conference - The team that progresses to the NBA Championship Finals will be deemed the winner of the Conference.

 

Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies (e.g. NBA, FIBA, etc).

 

Outright, Division, Conference and Regional Betting

All bets stand regardless of team relocation, team name change, or season length.

 

Series Betting

Bets are settled according to the official result.

 

 

Beach Football/Soccer

All bets are calculated based on 36 minutes of game time, 3 periods of 12 minutes each unless stated otherwise.

 

Added time and penalty shootout are taken into account only for bets without the draw offered in regulation game time, team to progress, tournament winner, etc.

 

The match will stand if play has been at least 24 minutes. All bets are calculated on the basis of the results at this point.

 

 

Beach Volleyball

Outright Betting is all-in complete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

If the venue of the match (of the sports ground) changes, all bets stand.

 

If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.

 

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

 

For example, if a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively since any natural conclusion to the set would have yielded at least 36 points.

 

Current/Next Set Leader After If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

 

 

Bowls

Non-runner no-bet. The event must start within seven days of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 deduction.

 

Match Betting

A match must be played within 24 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void, and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.

 

 

Boxing/MMA/UFC

Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.

 

For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the first round.

 

If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

 

In the event of a fight being declared a ‘No Contest,’ all bets will be void, and stakes returned, with the exception of markets where the outcome has already been determined.

 

Money Line/To Win the Fight (2-way)

In the event of a draw, all bets will be void, and stakes returned, this includes a fight that ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

 

All bets will have action/stand regardless of changes to the number of rounds to be fought.

 

Fight/Bout Betting (3-way)

The price for a draw is offered. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

 

All bets will have action/stand regardless of changes to the number of rounds to be fought.

 

Fight Outcome 5-Way / Exact Method of Victory

The settlement will be based on the official declared result.

 

Draw or Technical Draw - Draw is a scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout, or disqualification.

 

Individual fighter A or B by KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges’ scorecards or is declared a No Contest.

 

Individual Fighter A or B by Decision

This is calculated on any of the following Technical, Majority, Split or Unanimous Decision. This also includes disqualification.

 

All bets will stand/have action regardless of changes to the number of rounds to be fought.

 

Total Rounds

For Boxing (3 minute rounds, settlement purposes), where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.

 

For UFC (5 minute rounds), where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over.

 

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

 

Round or Group of Rounds Betting

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

 

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO, or disqualification during that round or group of rounds. In the event of a Technical Decision (using scorecards) before the end of the fight, all bets will be settled as a win by Decision.

 

 

Boxing (In-Play)

Fight Winner 3-Way

Includes quote for the draw. Bets are returned/void if a draw.

 

Total Rounds 2-Way

Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds. For example, 6 and 7, will count as Round 6 for settlement purposes i.e. the last fully completed round.

 

Fight To Go the Distance

For settlement purposes, the official designated number of rounds must be fully completed for bets to be settled as Yes.

 

Knockdown Markets (To Score/Total/etc)

For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).

 

MMA/UFC (In-Play)

Fight Winner 3-Way

Includes quote for the draw.

 

Money Line/Fight Winner 2-Way

Bets are returned/void if a draw.

 

Total Rounds 2-Way

Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds. For example, 2 and 3, will count as Round 2 for settlement purposes i.e. the last fully completed round.

 

Fight to Go the Distance

For settlement purposes, the official designated number of rounds must be fully completed for bets to be settled as Yes.

 

Winning Method

Bets will be settled on the official result immediately after the fight via the governing body/sports organisation (e.g. www.ufc.com).

 

Knockdown Markets (To Score/Total/etc)

For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).

 

 

Cricket

All Matches

 

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

First Over Total Runs

Prices will be offered for the total runs scored during the first over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

 

Team/Batsman to Score a Fifty/Hundred in the Match (Pre-Match)

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void unless settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will count.

 

Twenty20 Matches

The full 20 overs for each team.

 

One Day Matches

At least 40 overs for each team.

 

Test and First-Class Matches

The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

 

The Hundred

All 100 balls must be bowled.

 

Batsman Match Runs (Pre-Match)

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void unless settlement of bets is already determined.

 

Twenty20 Matches

The full 20 overs for each team.

 

The Hundred

All 100 balls must be bowled.

 

One Day Matches

At least 40 overs for each team.

 

Test and County Championship Matches

The whole match counts. In drawn matches, there must be a minimum of 200 overs bowled.

 

Most Run Outs 3-Way (Pre-Match)

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference, then all bets will be void unless settlement is already determined.

 

If a match is reduced in overs and a match result is reached, then the team who achieved the most run-outs whilst fielding regardless of the number of overs bowled will be the winners. In matches determined by a Super-Over, any run out during the Super Over will not count for settlement purposes.

 

In Test and First-Class Matches, all innings of the match will count.

 

First Innings Score (Pre-Match)

Prices will be offered for the number of runs scored during the first innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void unless settlement is already determined.

 

Twenty20 Matches

The full 20 overs for each team.

 

The Hundred

All 100 balls must be bowled.

 

One Day Matches

At least 40 overs for each team.

 

Test and First-Class Matches

Declarations will be considered the end of an innings for settlement purposes. In the event of the first innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined.

 

Total Match Runs, Most Match Sixes or Fours/Total Match Sixes or Fours (Pre-Match)

If a match is abandoned due to outside interference, then all bets will be void, unless settlement is already determined.

 

Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets are void, unless settlement of bets is already determined.

 

Twenty20 matches must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

The Hundred - the match must be scheduled for the full 100 balls and there must be an official result unless settlement of bets is already determined.

 

One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

 

In matches decided by a Super-Over, runs, fours, or sixes hit during the Super-Over will not count for settlement purposes.

 

Outside interference does not include weather events.

 

Team to make Highest first 6/10/15 Overs Score (Pre-Match)

If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

 

Current/Next Innings Runs Odd/Even

Extras and Penalty runs will be included for settlement purposes.

 

Next Over Total Runs Odd/Even

Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

Bets will be void if the run count is Zero for a specified Over.

 

Series Correct Score

Bets are void if the designated number of matches are not completed.

 

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (deduction). In the event of two or more players ending on an equal number of wickets, dead-heat rules apply.

 

Most Sixes (Series)

In the event of two or more players ending on an equal number of sixes then bets are void.

 

One Day/Twenty20 Matches

 

Match Betting

In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

 

Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

 

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

 

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

 

If a match is abandoned due to outside interference, then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opp1nt from the 1 advertised then all bets for that match are void.

 

Outside interference does not include weather events.

 

If a match is cancelled, then all bets will be void if it is not replayed within 24 hours of its advertised start time.

 

In-Play Team Innings and Batsman Innings Runs; (Including Alternative Quotes)/Innings Sixes

 

In One Day matches Over/Under Innings and Batsman Innings Runs and Innings sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by five or more from that scheduled when the bets were struck unless settlement of bets is already determined.

 

Twenty20 Cup matches bets will be void if the number of overs is reduced by three or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

 

Hundred Matches, bets will be void if the number of balls is reduced by 11 or more.

 

A Fifty to Be Scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void unless settlement is already determined. For settlement purposes, any batsman’s score of 50 or above will count.

 

Twenty20 Matches - The full 20 overs for each team.

 

One Day Matches - At least 40 overs for each team.

 

The Hundred – All 100 balls must be bowled.

 

Series Betting

Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.

 

Top Batsman/Bowler

Bets placed on any player not in any starting 11 in the series are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

 

Innings Runs (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by five or more from that scheduled when the bets were struck unless settlement of bets is already determined.

 

Twenty20 Cup matches bets will be void if the number of overs is reduced by three or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

 

For Innings sixes specifically, for settlement purposes, the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

 

For this market only please note that any penalty runs added to a team total because of a slow over-rate by the bowling team will not count for settlement purposes.

 

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

 

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

 

Test Matches

 

Match Betting/Draw No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

 

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed).

 

If a match is abandoned due to outside interference, then bets will be made void.

 

Outside interference does not include weather events.

 

Top Batsman/Bowler (Pre-Match)

Only the first innings counts.

 

Bets placed on any player, not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

 

A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.

 

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

 

A Fifty/Hundred to Be Scored in the First Innings

Bets are struck on the first innings of the match the settlement of which is determined by the team batting first (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes, any batsman’s score of 50/100 or above will count.

 

Team Batsman to Score a Fifty/Hundred in the First Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the first innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather, all bets will be void unless settlement is already determined. For settlement purposes, any batsman’s score of 50/100 or above will count.

 

Innings Runs; In-Play (Including Alternative Quotes)/Innings Sixes

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise, bets are void, unless settlement of bets is already determined.

 

For Innings sixes specifically, for settlement purposes, the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

 

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

 

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

 

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead heat rules apply.

 

Series Betting

Bets are void if the designated number of matches are not completed. For series batsman total runs and player matches, runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches, and stumpings taken in both innings of all matches in the series will count.

 

Runs in first Over (2-Way)

Extras and penalty runs will be included. The over must be completed for bets to stand unless the result is already determined.

 

Top Batsman/Bowler (Both Teams)

Top batsman/bowler (both teams) bets are for the whole match. Bets placed on any player, not in either starting 11 are void. Bets on players who are selected but do not bat/bowl will be settled as losers. Dead heat rules apply.

 

Test Match Team Totals (2-Way)

For Test matches, totals are settled on the First Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise, bets are void, unless settlement of bets is already determined.

 

Opening Partnership Over/Under Innings Runs

Bets stand once one ball has been bowled in each team's first innings. Bets are void if the innings are forfeited.

 

To Make a Fifty Yes/No in Either Innings

The whole match counts. Bets will stand after the batsman has faced one ball or is given out before the first ball is faced. Score counts if the batsman is Not-Out including if innings are declared. All bets stand irrespective of delays caused by rain or for any other reason.

 

County Championship Matches

 

Match Betting

Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference, then bets will be made void. In the event of a tie, dead-heat rules will apply.

 

Outside interference does not include weather events

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

 

Innings Runs

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise, bets are void, unless settlement of bets is already determined.

 

Top Team Batsman/Team Bowler

Only the first innings count.

 

Bets placed on any player, not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

 

A minimum of 50 overs must be bowled unless All Out. Otherwise, bets are void.

 

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

 

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

 

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

 

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

 

Cricket World Cup/Tournament Betting

Total Tournament Runs/Total Tournament Wickets

 

For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

 

Total Tournament Run Outs/Total Tournament Stumpings

For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in overs.

 

Team to Score Most Sixes/Player to Hit Most Sixes/Total Tournament Sixes

For settlement purposes, this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes, the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

 

For the Player market specifically, batsmen must face at least one delivery, otherwise, bets are void.

 

Team with Highest Innings Score/Team with Lowest Innings Score

Dead-heat rules apply.

 

Team with Highest Opening Partnership/Team with Highest First 10 Overs Score

Dead-heat rules apply.

 

Tournament Hat-Trick

Bets settled as ‘Yes’ if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

 

Player of the Tournament

Bets will be settled on the officially declared Player of the Tournament. Dead heat rules apply.

 

 

Cycling

Individual Stage/Outright Betting/Rider Finishing Position

Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation.

Subsequent disqualifications and/or appeals will not affect bets.

 

For Team Classification markets, settlement is based on final standings in time-based classifications (should there be more than one Team Competition in a specified event).

 

Outright markets may be subject to a Rule 4 (deduction).

 

Match Ups

Match ups will be settled upon the cyclist achieving the highest placing in the specified event/race or stage.

 

In the event of one or both cyclists not passing the starting line then bets will be deemed void.

 

If both cyclists start but fail to finish a specific event/race or stage, then bets will be deemed void.

 

If both cyclists start a specific event/race or stage and only one fails to finish, then the cyclist who completes the specific event/race or stage will be deemed the winner.

 

Event Specials

All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise, bets will be void unless the result is already determined. For some specials, the statutory number of teams must start the specified event for bets to stand.

 

 

Darts

Outright Betting

Non-runner no-bet. Outright markets may be subject to a Rule 4 (deduction).

 

Pre-Game Match Betting

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

 

For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes, the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

 

Handicap 2-Way and 3-Way Leg Betting/Set Betting

In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.

 

Individual Player Checkouts

If the match is not completed, then all bets are void unless the quote has been exceeded.

 

First Leg/Set Markets

All bets are void if the first leg/set is not completed, unless the outcome has already been determined.

 

Leader After 4/6 Legs

The first 4/6 legs must be completed for bets to stand.

 

Race to 3 Legs

Either player must win 3 legs for bets to stand.

 

Highest Checkout 3-Way

If the match is not completed, then all bets are void unless the quote has been exceeded.

 

Highest Checkout 2-Way

If the match is not completed, then all bets are void unless the quote has been exceeded. If players Tie, then bets are void.

 

Checkout Total Markets

All bets are void if the match or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets, if players Tie then bets are void.

 

Next Leg Checkout

The Bull counts as red. The leg must be completed for bets to stand.

 

Total Legs/Sets

If the match is not completed, then all bets are void unless the quote has been exceeded.

 

Checkout Markets

The Bull counts as red. The leg must be completed for bets to stand.

 

Most 180s

All bets are void if the match is not completed.

 

180s Totals Markets

All bets are void if the match or relevant leg/set is not completed, unless the outcome has already been determined.

 

First 180

All bets are void if the match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

 

170 Finish in Match

All bets are void if the match is not completed, unless the outcome has already been determined.

 

Double Result (Legs/Sets)

Predict the result after the specified number of legs/sets and the overall winner of the match. All bets are void if the match is not completed.

 

First Dart Markets

Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.

 

Nine-Dart Finish

All bets are void if the match is not completed, unless the outcome has already been determined.

 

Premier League Specials

 

To Reach/Not to Reach the Final/Semi-Final

The player must take part in one league match for bets to stand.

 

To Be Relegated

Following the appropriate week of fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.

 

Regular Season Winner - For settlement purposes, this refers to the player who tops the league table following the group fixtures before the play-offs.

 

Nine-Dart Specials

 

Will Selected Player Record a Nine-Dart Finish in a Match

All bets are void if the match is not completed unless a nine-dart finish is already achieved.

 

Will Selected Player Record a Nine-Dart Finish in the Tournament

The player must throw one dart in the tournament for bets to stand.

 

Will There Be a Nine-Dart Finish in the Tournament

The tournament must be completed unless a nine-dart finish has already been achieved. Bets stand regardless of player withdrawals.

 

In-Play Betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, the Total Legs or Total 180s quote has been exceeded at the time of abandonment.

 

 

eSports

General eSports Rules

Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast, or game API.

 

An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time.

 

Bets will be void if the fixture is listed incorrectly.

 

In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation, or officially changing their name, all bets will stand.

 

If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.

 

To Win Match/To Win Map (including Current and Next)/Double Chance

If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team that progresses to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

 

If a match or map is replayed due to a disconnection/interruption in service, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.

 

If a player/team is given a walkover on at least one map before the match starts, all bets will be void.

 

If a map is replayed due to a non-player-related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.

 

Handicap Betting/Total Map Betting/Correct Score Betting/‘Race to’ Maps

Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

To Win At Least One Map

In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

 

StarCraft II

Map Betting

In the event of a draw, the To Win Map market will be voided.

 

Winning Race/Winning Player Nation

In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

CS:GO

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

 

Round Betting

Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map, or round starting but not being completed, bets will be void unless the outcome is already determined.

 

Round Victory

Victory is achieved by killing all opponents on the map, detonating/disarming a bomb (spike), or by ending the time on the round timer.

 

Map Betting

Victory is achieved by winning at least 16 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 15-15, the organisers can appoint six additional rounds, so-called "overtime" (OT).

 

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full six rounds (can end 19:15, 19:16, 19:17). In case of a draw (18-18), six additional rounds are assigned.

 

If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.

 

In case of a change in the format of the match (the number of cards, rounds, or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.

 

Bets on handicaps and totals are given both for rounds, cards, and kills in a specific period of time.

 

Bets on outcomes that are determined at the time of the interruption of the game/refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.

 

Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".

 

Map Correct Score

This is the correct score applying to either team.

 

 

League of Legends (LOL)

Map Betting

In the event of a draw, the To Win Map market will be voided.

 

First Blood markets

Only kills by the opposition team/player will count.

 

Kill markets

Will be settled based on the official scoreboard, broadcast, or game API.

 

Monster markets

Will be settled based on the official scoreboard, broadcast, or game API.

 

Building markets

For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

 

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

 

In the event of a surrender, bets on Next Building Destroyed markets will be void.

 

All time-based bets are settled on the in-game clock and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

 

DOTA2

Map Betting

In the event of a draw, the To Win Map market will be voided.

 

First Blood markets

Only kills by the opposition team/player will count.

 

Kill markets

Will be settled based on the official scoreboard, broadcast, or game API.

 

Creep markets

Will be settled based on the official scoreboard, broadcast, or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

 

Building markets

For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep.

 

The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender.

 

These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void.

 

All time-based bets are settled on the in-game clock and do not include the period before creep’s spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

 

Hearthstone

Match Up Winner

The winner will be a team who wins more Maps in the Best of # series.

 

Match Up Handicap

Map/Maps advantage for one of the teams.

 

Map Winner

The map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons, and Minions in an attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.

 

 

Call of Duty

 

Match Up Winner

The team to win more maps out of the Best of # series is the match-up winner.

 

Match Up Handicap

Map/Maps advantage for one of the teams.

 

Map Winner

The map is won by eliminating the entire army of the opposing team.

 

Correct Map Score

The Final outcome (Map) of a match.

 

Total Maps (O/U)

The number of Maps that a match produces is higher or lower than the actual number.

 

To Win at Least One Map

Chosen team to win at least one Map in the match.

 

 

Rocket League

Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with sudden death overtime if the match is tied at that point. The format of most tournaments is either best-of-5 (BO5) or best-of-7 (BO7).

 

Match up, winner 2-way

Settled after the end of the game (OT included).

 

Match up handicaps

Goal/goals advantage to one of the teams.

 

Total Goals (O/U)

The number of goals scored by both teams combined.

 

 

King of Glory

General rules apply.

 

 

Overwatch

Map Winner

Overwatch features several different maps, each supporting a particular game mode. A map will end when one team has completed the map-specific objective.

 

- Assault - Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the result is a draw, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.

 

- Escort - The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the timebank. The team that pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line, overtime will be played. If the result is a draw, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.

 

- Hybrid - This is the combination of Assault and Escort, where the attacking team has to first take control of the control point and then escort the payload to the finish line. The same rules apply as before. If both teams finish the map with time left over overtime will be played. If the result is a draw, a best-of-series tiebreaker will be played on a control map. The winner of the tiebreaker is considered the Map Winner.

 

- Control - A best of rounds series (usually best of 5), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, 1 round is played on a section. Sections cycle after each round. A team needs to win two rounds to be considered the Map Winner.

 

Team to Win the Next Round

Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.

 

Match Up Winner

The team to win more maps out of the Best of # series is the match-up winner.

 

Match Up Handicap

Map/Maps advantage for one of the teams.

 

To Win at Least One Map

Chosen team to win at least one Map in the match.

 

Outright

The winner of an entire league or tournament.

 

 

Rainbow 6

Victory is achieved by winning at least seven rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 6-6, the organisers can appoint additional rounds, so-called "overtime" (OT).

 

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (8-6 9-7 10-8 11-9 etc.).

 

Match Up Winner

The winner will be a team who wins more Maps in the Best of # series.

 

Valorant

Round Victory

Victory is achieved by killing all opponents on the map, detonating/disarming a bomb (spike), or by ending the time on the round timer.

 

Map Betting

Victory is achieved by winning at least 13 rounds (or in accordance with the tournament regulations). In a situation with a draw on the map, when the rounds are 12-12, the organisers can appoint four additional rounds, so-called "overtime" (OT).

 

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds (14:12, 15:13, 16:14, etc). In case of a draw (14-14), 4 additional rounds are assigned.

If an event starts with an advantage in the score of one of the teams, according to the regulations or the decision of the judges, all bets are voided/returned except for cases when this information was indicated in the line and prices.

 

In case of a change in the format of the match (the number of cards, rounds, or other regulated norms), bets are voided/returned except for bets on outcomes that have already been determined.

 

Bets on handicaps and totals are given both for rounds, cards, and kills in a specific period of time.

 

Bets on outcomes that are determined at the time of the interruption of the game/refusal of teams or technical defeat are calculated based on the results. Bets which are not determined at the time of the interruption, are voided/returned.

 

Bets are accepted on both standard wins/draws and handicaps (kills, cards, rounds), as well as specific outcomes; for example, "Winner in the N round on the Nth map" or "Winner of the Tournament".

 

 

Floorball

All games must start on the scheduled date for bets to stand/have action. A game is considered completed for settlement/calculation purposes if 50 minutes have been played.

 

All match markets will be settled on the score at the end of regulation time and will exclude overtime if played unless stated otherwise.

 

Match Totals Odd or Even

If there is no score all bets will be settled as Even.

 

Period Betting

The relevant period must be completed for bets to stand/have action unless the specific market outcome is already determined. Scores/actions within that period only count for betting purposes.

 

Match Winner

This 2-way market will include overtime where played.

 

Overtime markets

Only scores/action within overtime count for betting purposes.

 

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

 

Football/Soccer

90 Minutes of play

All match markets are based on the result at the end of 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or golden goal.

 

The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Football where markets are specifically settled on 36 minutes of play only.

 

Extra-Time In-Play Markets

Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.

 

Matches Postponed, Brought Forward or Abandoned

Unless otherwise stated all bets on abandoned, postponed or cancelled matches are void if not replayed or scheduled within 24 hours of the original start time.

 

Any match abandoned before the completion of 90 minutes of play will be void except for those bets where the outcome has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment or over 2.5 goals if 3 or more goals have already been scored in the game.

 

Matches not Played as Listed

If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.

 

We will endeavour to identify on our website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.

 

If an official fixture lists different team details to those listed on our website then bets will be void (e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women).

 

In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.

 

First/Last Player to Score (Pre-Match and In-Play)

Bets are accepted within 90 minutes of play only.

 

Every effort will be made to quote the first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on the first player to score where the selection comes on after the first goal is scored.

 

All players that take part in a match will be considered runners for the last player to score betting.

 

Subsequent enquiries by official bodies will not be considered for settlement purposes.

 

Please note that own goals do not count in the settlement of bets.

 

Anytime Goalscorer (Pre Match) and Goalscorer (In-Play)

Any bets on a player taking part for any part of the given match stand.

 

Multi Scorers/To Score 2 or More/To Score a Hat-trick

Bets are accepted within 90 minutes of play only.

 

Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

 

Correct Score

Predict the score at the end of normal time. Own goals count.

 

Team to Win By X or Y Goals

This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by 2 or 3 goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc.

 

Bets will lose if Chelsea wins with a 1 or 4 goal margin (e.g. 2:1, 5:0, 1:0, etc). If the game ends in a Manchester City victory or is drawn, the bet will also lose. This market is based on the full-time result of the match unless otherwise stated.

 

Team First/Last Goalscorer

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.

 

Player to Score at Any Time

All players who take part in a match will be considered 'runners'.

 

Any selection on a match that is not completed will be void/returned unless they have scored already.

 

Please note that own goals do not count in the settlement of bets.

 

Time of the First Goal

If a match is abandoned after the first goal is scored, then all bets stand.

 

If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

 

Injury Time

Bets on the amount of injury time are settled on the time indicated by the 4th official’s board, rather than the actual time played.

 

10 Minute Events

Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but taken after 10:00 will not count).

 

Time of First Corner

Bets are settled on what time the corner is actually taken (not the time it is awarded).

 

Handicap Betting, Including In-Play (3-Way)

Settlement will be at the odds displayed using the actual score in the match which is adjusted for the handicap.

 

Half-time Result, Including In-Play

Bets will be void if the match is abandoned before half-time.

 

Half-time Correct Score

Bets will be void if the match is abandoned before half-time.

 

Half with Most Goals

Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

First Half Goals

Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

 

Team Highest Scoring Half

Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

 

All Corner Markets

Corners awarded but not taken do not count.

 

In the event of a corner having to be retaken then only one corner will be counted.

 

First/Last Corner Kick Of The Match

If there are no corner kicks in the match then all bets are void.

 

First Half Corners, Including In-Play

Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.

 

2-Way Corners In-Play

Settled on the total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

 

Most Corners In-Play

Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.

 

Race to X Corners In-Play

Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.

 

Result After 10/20/30/40/etc. Minutes In-Play

Settled on the result at the specified time in the match. For example, the 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

 

Half-Time - Full-Time Double Result

Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.

 

Mixed/Mythical Football

Is played between two different teams taking part in real matches in their respective league/competition but are not playing each other.

 

Bets are calculated/settled on the sum of goals scored by the respective teams.

 

If the start of either match is delayed by more than 24 hours then all bets on that game are void/returned.

For example Mixed/Mythical Match; Manchester United vs Real Madrid.

Premier League Result Manchester United 2:1 Everton

La Liga Result Real Madrid 3:1 Sevilla

Mixed/Mythical Football Match Results Manchester United 2:3 Real Madrid

In this Manchester United vs Real Madrid Example; Real Madrid win that match and total goals would be 5, Double Chance 3 outcomes 1X lost, 1X2 won, X2 won, etc.

 

Match Specials

Unless otherwise stated player specials are void if the player takes no part in the game.

 

Bets are settled on the result at the end of 90 minutes of play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.

 

Where 1 or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.

 

To Win Both Halves

The team must score more goals than the opposition in both halves of the match.

 

Double Chance

The following options are available:

 

1 or X - If the result is either a home or draw then bets on this option are winners.

X or 2 - If the result is either a draw or away then bets on this option are winners.

1 or 2 - If the result is either a home or away then bets on this option are winners.

 

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

 

Asian Handicaps

Please refer to the following examples regarding settlement of bets:

 

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

 

Handicap Line 0.25 Ball

Team giving a 0.25 ball start:

- Win by any score - All bets on this selection are winners.

- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

- Lose by any score - All bets on the selection are losers.

 

Team receiving 0.25 ball start:

- Win by any score - All bets on this selection are winners.

- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

- Lose by any score - All bets on the selection are losers.

 

Handicap Line 0.75 Ball

Team giving a 0.75 ball start:

- Win by 2 or more - All bets on this selection are winners.

- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

- Draw or lose by any score - All bets on this selection are losers.

 

Team receiving a 0.75 ball start:

- Draw or win by any score - All bets on this selection are winners.

- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.

- Lose by 2 or more - All bets on this selection are losers.

 

Handicap Line 1 Ball

Team giving a full ball start:

- Win by 2 or more - All bets on this selection are winners.

- Win by exactly 1 - All bets on this selection are void and refunded to the customer.

- Draw or lose - All bets on this selection are losers.

 

Team receiving a full ball start:

- Win by any score or draw - All bets on this selection are winners.

- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.

- Lose by 2 or more - All bets on this selection are losers.

 

Asian Handicap In-Play (Including First/second-half Bets)

All bets on the Asian Handicap In-Play market are settled according to the scoreline for the entire game. This includes goals scored before and after the bet is placed.

 

Asian Corner Handicaps

Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.

 

Quarter corner handicaps - as an example “0.5, 1” is a 0.75 corner handicap has your stake equally divided between half corner and whole corner.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

In the event of a corner having to be retaken then only 1 corner will be counted. Corners awarded but not taken do not count.

 

First/Second-half Asian Handicap

Bets settled on the relevant half result only.

 

Extra-Time Asian Handicap In-Play

Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

 

Asian Total Corners

Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:

 

Corner line of 8.5

If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost.

If you bet under 8.5, your bet wins if there are less than 9 corners in the match. Otherwise your stake is lost.

 

With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.

 

Corner line of 8.25

If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost.

 

If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

In the event of a corner having to be retaken then only one corner will be counted. Corners awarded but not taken do not count.

 

Asian Corners In-Play

Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.

 

First Half Asian Corners In-Play

Settled as pre-game Asian corners except the result is settled on total at half-time, in the event of an abandonment before half-time then all bets will be void unless settlement is already determined.

 

Goal Line

In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

 

Extra-Time Goals In-Play

Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

 

Goal Line 2

Goal line under 2

- Bets win if there is either 0 or 1 goal scored in the match. If there are 2 goals exactly then the stake is returned. Bets lose if there are 3 or more goals scored in the match.

 

Goal line over 2

- Bets win if there are 3 or more goals scored in the match. If there are 2 goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

 

Total Goals Asian (2.25)

Total Goals Asian under 2.25

- Bets win if there is either 0 or 1 goal scored in the match. If there are 2 goals exactly half the stake will win, and half will be returned. Bets lose if there are 3 or more goals scored in the match.

 

Total Goals Asian over 2.25

- Bets win if there are 3 or more goals scored in the match. If there are 2 goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

 

Goal Line 2.5

Goal line under 2.5

- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are 3 or more goals scored in the match.

 

Goal line over 2.5

- Bets win if there are 3 or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

Total Goals Asian (2.75)

Total Goals Asian under 2.75

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are 3 goals exactly half the stake will be returned, and half will be lost. Bets lose if there are 4 or more goals scored in the match.

 

Total Goals Asian over 2.75

- Bets win if there are 4 or more goals scored in the match. If there are 3 goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

Goal Line 3

Goal line under 3

- Bets win if there are 0, 1 or 2 goals scored in the match. If there are 3 goals exactly then the stake is returned. Bets lose if there are 4 or more goals scored in the match.

 

Goal line over 3

- Bets win if there are 4 or more goals scored in the match. If there are 3 goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

 

Total Goal Asian In-Play

For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.

 

Tournament Betting

 

Top Team Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead heat rules apply. Team quoted is for reference purposes only.

 

Top Club Goalscorer

Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead heat rules apply. If there is no club goalscorer, then all stakes are returned.

 

Top Goalscorer

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead heat rules apply (rather than the player receiving the Golden Boot, etc). Team quoted is for reference purposes only.

 

For the FA Cup, and other cup tournaments with preliminary rounds, goals count from the first round proper onwards.

 

Tournament Totals/Specials

 

Total Tournament Cards

The maximum number of cards per player per match is 1 yellow and 1 red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g. if a manager or a substitute on the bench is shown a card, it will not count for these markets).

 

Tournament Total Goals, Team Total Goals, Highest Scoring Team

For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

 

If a game is postponed, Total Goals (for a group of games on a given date(s)) will be made void. The highest scoring team needs 50% of games to be played for bets to stand, and Rule 4 (deductions) may apply in cases of postponed matches.

 

Tournament Penalties Missed/Converted

Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be retaken the previous disallowed penalty(ies) do not count.

 

Tournament Corners

Only corners taken in 90 minutes count.

 

Team To Go Unbeaten

Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No Win.

 

Tournament and Top Goalscorer Doubles

A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.

 

Golden Ball

This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA/UEFA/etc).

 

Golden Glove

This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA/UEFA/etc).

 

Golden Boot

This market is settled on the official winner of the top scorer taking into account tie-breakers from the relevant governing body (FIFA/UEFA/etc). For example, assists, minutes and will supersede regular Top Goalscorer rules.

 

UEFA Player of the Tournament

This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

 

Club Goalscorer Match Bet

Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.

 

Furthest Progressing Team

Based on the round a team exits a competition - regardless of extra-time, replays, etc. A team winning the final would be deemed furthest progressing. If two teams are eliminated at the same stage (e.g. quarter-finals or in group stages) bets are void.

 

Qualification Match-Ups

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

 

Antepost /Futures

 

Season Specials

Bets settled on the final league position/points total. Play-off points do not count except where specifically mentioned in the individual special.

 

Player Scorer Specials

Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.

 

To Reach Play-Offs

The teams which finish in the play-off positions and proceed into the play-off competition will be settled as winners for this market. For example, those teams gaining automatic promotion, plus all other teams outside of the play-off positions will be deemed losers.

 

To Finish in the Top/Bottom Half

Bets are settled based on the official finishing positions at the end of the season.

 

Relegation Betting

If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

 

Season Handicap Winner

Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).

 

Divisional Betting

For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for play-offs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.

 

Top Goalscorer

Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead heat rules apply.

 

Season Match Bets/Team Points Totals

If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void - win or lose.

 

Football / Soccer Statistics

 

Team Goals

Number of goals scored by the named team. Within 90 minutes of play only, extra-time and penalties do not count.

 

Player Total Goals

Players must take part in the tournament for bets to stand. Goals within 90 minutes of play and extra-time count. Goals scored in penalty shootouts do not count.

 

Total Corners, Corners in Second-Half

Corners awarded but not taken do not count. Please note that this applies to all corner markets.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

In the event of a corner having to be retaken (e.g. for a foul in the box) then only one corner will be counted.

 

Extra-Time Corners In-Play

Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.

 

Corner Handicap

Corners awarded but not taken do not count. Handicap is applied to the final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

 

Alternative Corners

Settlement of the Alternative Corners market is based on the total corner count at the end of the match.

 

Total Goals/Number of Goals in Match/Alternative Total Goals In-Play

In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

 

Extra-Time Goal Line In-Play

Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.

 

Ten Minute Events In-Play

Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as one. Foul throw-ins do not count.

 

Goals Odd/Even

Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.

 

Both Teams to Score

In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

 

Both Teams to Score in First and/or Second-Half

Predict if both teams will score in the first half and if both teams will score in the second-half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

Home/Away Team to Score in First/Second-Half

Predict if a team will score in the first Half or second-half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

 

Half Time Result/Both Teams To Score

Predict the result of the first half of the match and if both teams will score in the first half. Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

Half Time Result/Total Goals

Predict the result of the first half of the match and the number of first half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

 

Goals Over/Under

Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

Total Goal Minutes

Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in the first-half added time count as 45. Any goals scored in the second-half added time count as 90 minutes. Should a dispute arise as to the time of any goal then the time provided by the official data provider will be deemed the time for settlement purposes.

 

If a match is abandoned then all bets will be made void apart from those that have already been made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).

 

Yellow Card Markets

Only yellow cards count. If a player receives a Red Card for 2 yellow card offences this counts as 1 yellow and 1 red. Second yellows are ignored for settlement purposes.

 

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes of play. Any card shown after the full-time whistle has been blown will be disregarded.

 

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

Number of Cards in Match

Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).

 

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.

 

Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.

 

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

 

First Player Booked/Next Player Carded (Player Market)

In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.

 

If TV Coverage or match information is inconclusive over who received the first card, dead heat rules will apply.

 

Time of First Card

Both yellow and red cards count for this market.

 

First Team Card/Next Card Betting (Team Markets)

Only players on the pitch count.

 

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

 

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

 

If TV coverage or match information is inconclusive over who receives the first card, bets will be void/returned.

 

Shots on/off target statistics

Only shots registered from the attacking team count (e.g. an own goal is not a shot on target).

 

First/Next Goal Method

Free-kick - A Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.

 

Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.

 

Own Goal - If a goal is declared as an own goal.

 

Header - Last touch of the scorer must be with the head.

 

Other Method - All other goal-types not included above such as shots from open play.

 

No Goal – No goal is scored.

 

Supremacy

Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market), if one or more matches are abandoned then all bets on that market will be void.

 

Team to Score First/Second/Next Goal

Own goals count to the side credited with the goal.

 

Team to Score Last

Bets will be void if the match is abandoned.

 

Last Penalty Score/Miss

Predict whether the last penalty awarded in the shootout be scored or missed - if the match does not go to penalty shootout all bets will be void.

 

Team Next Penalty

Predict whether the next team penalty will be scored or missed - if the match does not go to a penalty shootout or the team does not take the designated penalty all bets will be void.

 

Team Penalties Converted

Predict the total number of penalties a team scores in a penalty shootout - if the match does not go to a penalty shootout all bets will be void.

 

Team to Take Last Penalty

Predict which team will be awarded the last penalty in the shootout - if the match does not go to a penalty shootout all bets will be void.

 

Ball to Hit Woodwork

The ball will need to rebound back into play to count towards positive calculation/settlement for this market.

Any deflection out of play does not count for woodwork hit.

 

Substitution Markets

Which team will make the first substitution? - If there are no substitutions ‘there will be none’ will win if offered or all bets are void/returned. If both teams make the first change at the same time or during half- time, ‘Both teams at the same time’ will win.

 

Substitutions made in the same break in play, irrespective of order onto the pitch, are considered to be at the same time.

 

Transfer and Manager Specials

 

Transfer Specials

Loan deals do count unless stated otherwise.

 

If a specific date is quoted for a transfer to be completed by, the player must be registered to that club before the specified time frame ends.

 

If a player moves to a club and then is immediately loaned out, we will settle/calculate on the club that signs the player on a permanent deal; not where the player is loaned to.

 

Next Manager

Should a manager not be quoted, all bets will stand. Other managers may be quoted on request.

 

A caretaker or interim manager will not count unless they complete at least 10 consecutive competitive games and will then be deemed the permanent manager for settlement/calculation purposes.

 

A director of football does not count and if the structure of the management team changes to have no manager, the person responsible for picking the first team (from reasonable sources and using reasonable discretion) will be deemed the winner.

Futsal

 

All match markets will be settled on regulation time (specific to the competition’s governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.

 

The following In-Play markets will be settled at the end of overtime/shootouts:

 

To Qualify/Lift Trophy/Win Shoot-out

Half markets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.

 

 

Irish/GAA Sports (Gaelic Football/Hurling)

 

Outright Betting

All bets stand regardless of season length, provincial, or qualifier format.

 

Match Betting

Unless otherwise stated all Gaelic Sports bets are settled on regulation time (80 minutes) only (including injury-time). Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.

 

Bets will be settled on official GAA (Gaelic Athletics Association) results only.

 

If either team does not play then bets will be void.

 

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

Bets on postponed matches are void unless the matches are rearranged and played in the same 'Gaelic Week' (Monday - Sunday inclusive UK time).

 

Bets on abandoned matches are void apart from markets where the outcome is already determined.

 

Double Result

Predict the result (home/draw/away) at both half-time and the end of regulation time.

 

Total game score is used to settle bets (goal = 3, point = 1).

 

Scoring Explanation; a goal (below the crossbar) counts as 3 points. A single point (over the crossbar) counts as 1 point/Match result and overall score/point-based markets are settled on the total combined goals from all Goals and Single Points

 

Half Betting

Half markets, the relevant half must be completed for bets to have action/be calculated, unless the specific market outcome is already determined.

 

Team to Score First/Last Goal

Own goals count.

 

 

Golf

Outright Betting/Top Nationality Etc.

Non-runner no-bet. Outright markets may be subject to a rule 4 (deduction).

 

All outright bets are settled on the player awarded the trophy. The result of the play-offs are taken into account. Dead heat rules will apply to the place part of any each-way bets where required.

 

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

 

Some tours or events may not declare a winner via a play-off if the lowest score is tied. Dead heat rules will apply if no sole winner is declared.

 

Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions), outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed.

 

If less than 36 holes have been completed or outright bets were placed after the final completed round, then bets will be void.

 

Withdraws or doubtful participation

If your selected player does not take part in the tournament, bets will be made void. If he or she has teed off, bets will stand, and they are deemed to have played. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match, or 18 hole betting, etc.

 

Betting Without a Nominated Player(s)

Dead heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead heat rules also apply to the place part of each-way bets.

 

Group Betting

The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 (deductions) will apply. Dead heat rules apply except where the winner is determined by a play-off.

 

If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

 

Tournament Top 4/Top 5/Top 6/Top 10/Top 20 Finish

Dead heat rules apply.

 

Finishing Position of a Named Player

In the event of a tie for a finishing position the tied position will count. For example, a tie with five other players for 8th place will count as a finishing position of 8th.

 

Match Betting (3 way) - (54, 72, or 90 holes, etc.)

If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

 

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

 

If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.

 

If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

 

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.

 

When a price is offered for the tie and in the event of a tie, bets on either player to win will be lost.

 

Tournament Match-Ups (2 way)

As above but bets are void in the event of a tie.

 

18 Hole Betting

The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

 

18 Hole - 2 and 3-Ball Betting

Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void.

 

Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count).

 

Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ.

 

For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner.

 

Non-runners; 2 and 3-ball bets void.

 

In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement.

 

In 3-ball betting, dead heat rules apply.

 

For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc.) dead heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (deductions) will apply.

 

4-balls

Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than three players together over 18 holes (e.g. 4-ball, 5-ball, etc.) dead heat rules apply. Non-runner - no-bet. Deductions in line with Rule 4 (deductions) will apply.

 

Handicap Betting

Deduct handicap from the final total to determine the winner. The tournament must be completed otherwise the bets are void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 (deductions) and SP Place terms will apply. Dead heat rules apply.

 

Mythical Match-Ups

The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, then bets will be made void.

 

Match Play Markets

If a match does not start (e.g. player injured or disqualified before the start of a match), then all bets on that match will be void.

 

Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting), will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.

 

Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void.

 

Match Result (3-Way) and Winning Margin do not include extra holes if played.

 

Specifically, for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. For example, the number of holes remaining is greater than or equal to the score at the time of withdrawal.

 

For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by one, then the Last Hole played is settled as hole 18, since any natural conclusion to the match would require the 18th hole to be played.

 

Uncompleted single-hole bets will be void.

 

36 Hole Match Betting

Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).

 

If a player is disqualified or withdraws after starting prior to the completion of two rounds, then the other player is deemed the winner.

 

A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

 

Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches

 

All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on the official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead heat rules will apply.

 

Singles Matches

If an individual match-up ends in a tie, then bets will be void.

 

Golf Specials

 

Winning Score

Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.

 

Winning Margin

Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for the tournament to go to a play-off). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.

 

Hole in One

Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.

 

To Make/Miss Cut

A tournament cut must be applied for bets to stand. In the case of a tournament where a multiple-cut system is in place, the settlement will be defined by a player playing or not playing in the next round following the first official cut.

 

To Win/Not to Win a Major

The four majors are the US Open, US Masters, USPGA, and the Open Championship.

 

Enhanced Win

Refers to tournament outright betting.

 

 

Greyhound Racing

 

All our general rules apply to both horse and greyhound racing, exceptions being when they are superseded by the rules below, which are specifically applicable to greyhound racing.

 

Bets on named greyhounds that do not run will be made void. If only the trap number is selected, then the reserve will be substituted.

 

Bets are accepted win or each-way at starting price, show price, or early price where available.

 

Place only bets are not accepted and if taken in error will be void.

 

If a greyhound is withdrawn from a race, bets placed prior to the withdrawal at early or show prices will be settled at Starting Price (SP).

 

Reserve Greyhounds

Customers have two options when placing bets on greyhound races. You can either place the bet by trap number or by dog name. If placing a bet by trap number, then your bet will be settled on the trap regardless of whether or not a reserve is running. If you place a bet by dog name and the dog is a non-runner, your bet will be void.

 

Acceptance of Bets

Bets placed after the official "off" time will be voided irrespective of whether the bet wins or loses.

 

Tote Bets

We do not accept tote bets on greyhound racing. Any such bets accepted in error will be settled at the starting price equivalent.

 

Place terms

In races of 5-7 runners we pay 1/4 odds first and second places.

In races of 8 runners, we pay 1/5 odds first, second and 3rd places.

Where races have 4 runners or less, each way bets go all on to win.

 

Rescheduled Greyhound Races

Bets placed on a void race, which is re-scheduled to be run later on the same day, will be settled as follows:

Single Bets (Including Single Forecasts and Tricasts); All bets stand, unless a refund is requested prior to the off of the rescheduled race.

Show Prices and Early Prices; Bets taken at prices on a void race will revert to S.P. for the rescheduled race.

Multiple Bets; All selections in void races within multiple bets will stand for the rescheduled race. In the event that the race is not rescheduled, all selections in that race will be treated as non-runners within multiple bets.

 

Greyhound Specials

In the event of any non-runner, match and special bets will be void.

 

Favourites

Wagers will be accepted to win only at starting price for the favourite. The place part of any wager inadvertently accepted for unnamed favourites will be settled as a win stake.

 

In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites, stakes will be divided proportionately.

 

However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of the result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets.

 

Dead Heat

If two or more selections tie then dead heat rules may be used to settle bets.

 

This is calculated by dividing the total stake by the number of selections in the dead heat then multiplying by the odds at which the best was placed/calculated. Effectively when you have a dead heat, one part of your bet is treated as a winner, and one part as a loser.

 

For example, a stake of £10 at 5/1 in a 2-way dead heat becomes £10 / 2 = 5 * 5/1 giving a return of £30.

 

Greyhound Specials or Derivative/additional race markets

In the event of any non-runner in the race, then bets placed prior to the non-runner on these markets are void/returned; Cover Bet, Winner without Favourite, Finish first/second, Favourites v Outsiders, Inside v Outside, and Odds v Evens.

 

Winner Without Favourite

This is a bet without one specific greyhound and is not necessarily the favourite at the time of bet placement or the official returned favourite at the off. The finishing position of that greyhound is ignored for settling/calculation purposes.

 

Cover Bet

Is a bet where if your selection wins you are paid at ‘cover bet’ offered price if your selection finishes placed, normally two places or else determined in the display.

 

Favourites v Outsiders

A price is offered for a number of named dogs grouped as the favourites vs the remaining dogs grouped as the outsiders.

 

Inside v Outside

Is a bet on the winner of the race being from the inside numbered traps (1,2,3) or the outside numbered traps (4,5,6).

 

Match Bets

Match Bets will stand as long as both named selections run. If either selection is a non-runner, bets will be void/returned. Dead heat rules apply.

 

Odds v Evens

Is a bet on the winner of the race being from the even-numbered traps (2,4,6) or odd-numbered traps (1,3,5).

 

 

Handball

 

Outright Betting

Outright Betting is all-in competing or not.

 

 

Match Betting

Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.

 

The following markets include overtime/shootouts for settlement purposes:

 

To Qualify, To Lift Trophy

Any overtime will not be taken into account for any markets concerning the second half.

 

Specifically, for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.

 

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise, bets will be void.

 

Matches Postponed or Cancelled

Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time.

 

Half Betting

The designated half must be completed for bets to stand unless the outcome of the specific market is already determined. This excludes overtime if played.

 

Game Props

All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:

Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin (incl. Alternative)/Double Result (incl. Alternative)/Race to Markets/Team to score X Goals/Both Teams to score X Goals/Either Team to score X Goals.

 

In-Play Betting

 

A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play game markets exclude overtime if played, except the following:

 

To Lift Trophy

To Win Match (Inc OT/SO) – if the match is determined in regulation time this market will be settled on the outcome at that time.

 

For In-Play half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play half bets exclude overtime if played.

 

Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets

 

For In-Play 10-minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):

 

Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets.

 

 

Hockey (Non-Ice, including ’Field’, ‘Rink’ or ‘Inline’ Hockey).

 

Outright Betting is all-in competing or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

If an event is suspended or postponed, then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue, then bets will be made void and stakes returned.

 

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

A game must be completed in full for bets to stand unless settlement of bets is already determined.

 

In 2-Way markets, Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.

 

Pre-Game Bets

All pre-game bets exclude overtime if played unless stated otherwise.

 

In-Play Game Bets

Exclude overtime unless stated otherwise.

 

To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout

Include overtime/shootout.

 

To Win In OT

Includes overtime only and excludes shootout if played.

 

In-Play Quarter Bets exclude overtime

The designated quarter must be completed for bets to stand unless settlement of bets is already determined.

 

In-Play Half Bets exclude overtime

The designated half must be completed for half bets to stand unless settlement of bets is already determined.

 

In-Play 10 Minute Bets exclude overtime

The designated 10-minute match duration must be completed for bets to have action unless the specific market outcome is already determined.

 

 

Horse Racing

 

UK and Ireland Horse Racing

Horse racing data is licensed from the British Horseracing Board Limited.

 

If no official SP is returned, if no price is taken, then all bets will be settled at the last industry show passed. If no industry show is given, then bets will be settled at Tote odds.

 

If on the day of a race the surface is altered (e.g. turf to all-weather or vice versa), then bets will stand.

 

Ante-Post/Future Horse Racing

Ante-post wagers are accepted on the basis of all-in run or not, entered or not. Except where specifically stated otherwise, stakes are lost on an AntePost bet if a selection does not take part and no Rule 4 (deductions) is made from winning AntePost bets.

 

When the same horse is taken to win two or more races in Ante-post doubles, trebles and accumulators special reduced odds will be offered.

 

On days when classic or other trials occur, Ante-post betting may be suspended and new prices issued.

 

Jockey Club Rule 121 decrees that stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys. Ante-post bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the last price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with Rule 4 (deductions).

 

Ante-post bets are settled at the price and place terms applicable at the time of acceptance. Should a wrong price or place terms be given in error we reserve the right to settle the bet at the correct price/place terms that were available at the time the bet was struck.

 

Should a wager struck at a price on the day of an event couple selection(s) in that event with selection(s) in future event(s) then if the first selection(s) does not run the wager will be executed on the remaining selection(s) on the basis of all-in, run or not.

 

 

Postponed Races

If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:

The race is abandoned.

The race is officially declared void.

The conditions of the race are altered after bets are made (as defined under tattersalls rules).

The venue is altered.

The running surface is altered (e.g. turf to dirt/all-weather or vice versa).

 

Each-Way Betting

Bets are settled to win unless each-way is selected. An each-way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to win and one bet of unit stake on the selection to be placed according to the terms advertised for the event. In general, for UK horse racing the place part of each-way bets will be settled as per the following place terms:

 

Handicaps 16 or more runners 1/4 the odds first 4 places

Handicaps 12 15 runners 1/4 the odds first 3 places

All other races of 8 or more runners 1/5 the odds first 3 places

Races of 5, 6 or 7 runners 1/4 the odds first 2 places

Less than 5 runners, the place money is invested to win

 

In all races, the number of runners shall be the number of runners coming under starters orders. Bets will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles, and accumulators will be settled Win to Win and Place to Place in accordance with the above.

 

Dead heats

Where two selections dead heat half the stake money is lost, and the full odds are paid to the other half. If more than two dead heat, the stake is proportioned accordingly.

 

Favourites/Second Favourites

Wagers will be accepted to win only at starting price for first and second favourites. The place part of any wager inadvertently accepted for unnamed favourites will be settled as a win stake.

 

In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites, stakes will be divided proportionately. However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of the result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets.

 

Should the favourite be withdrawn before coming under starter's orders but too late for a new market to be formed then bets on the favourite in that particular race are void. In the event, a joint or co-favourite being withdrawn then the proportion of stakes on that selection will be void and the remaining proportion of stakes will be divided equally on the selections that do run.

 

Forecast Betting

Forecasts are accepted for all races of three or more actual runners and will be settled as a straight forecast (selections to finish first and second in correct order) in accordance with the computer straight forecast dividend. If there are less than three actually running in a race, then all forecasts for that race will be void. In the event of no straight forecast dividend being declared then forecasts will be settled in accordance with the NSL straight forecast chart provided that three or more actually run in that race.

 

You may take early prices or show prices in straight forecasts when available, in a fixed price forecast. If any withdrawals result in a total Rule 4 (deductions) of £0.10 in the £ or greater than a fixed price forecast will be settled at the computer forecast dividend.

 

Where a player selects combination forecasts A B C and stakes for 6 bets this will be settled as six straight forecasts as follows:

 

AB BA

AC CA

BC CB

 

Forecast bets are not accepted containing unnamed favourites.

 

Should any forecast contain a non-runner then the total stake will be placed to win on the other selection. In fixed-price forecasts, the remaining selection will be settled at SP.

 

In races where a horse finishes alone and no forecast dividend is returned then all forecast bets nominating that horse to finish first will be settled as a win single at SP on the winning horse. All other forecast bets in the race are lost.

 

In the event of two or more horses dead heating for first or second place then separate dividends will be declared and paid to each qualifying forecast. In fixed-price forecasts, the full odds will be paid with the stake split according to the number of horses that dead heat.

 

Tricast Betting

You may take early prices or show prices in straight Tricasts when available, in a fixed price Tricast. This is available on all horse races of 8 or more runners. If any withdrawals result in a total Rule 4 (deductions) of £0.10 in the £ or greater than a fixed price Tricast will be settled at the computer Tricast dividend. However, if no computer Tricast dividend is declared (e.g. in non-handicaps) then a fixed price Tricast will be settled as a computer straight forecast on the first two named selections irrespective of where the third named selection finishes.

 

The following applies to both Tricasts and fixed price Tricasts: if one selection is a non-runner then the bet will be settled as a straight forecast at the computer forecast dividend. If there are two non-runners, then the bet will be settled as an SP single on the remaining selection.

 

Tricasts are not accepted including unnamed favourites.

 

In the event of two or more horses dead heating for first, second or third place then separate dividends will be declared and paid to each qualifying Tricast. In fixed-price tricasts, the full odds will be paid with the stake split according to the number of horses that dead heat. Tricasts are accepted for singles only.

 

Show/Board Prices

Should a horse be withdrawn no show/board price will be laid after the time of withdrawal unless the market is reformed.

 

Early Morning Prices/Day of Event Prices

 

After the final declarations stage, non-runner no bet. Rule 4 (deductions) will apply.

 

Reserves

In races with reserves, any bets taken prior to a reserve horse being declared to run and if the reserve was not priced up at the time the bet was placed, then any such bets will be settled on the result 'without the reserve runner(s)'. Each-way bets settled on the result "without the reserve runner(s)" will be based on the number of runners, excluding reserves, that start the race. In races where reserves are priced but do not run, no Rule 4 (deductions) will be applicable. The exception when non-runners occur so that a reserve is due to take part then is a subsequent non-runner where Rule 4 (Deduction) will apply.

 

Withdrawals Other Than Ante-Post/Future Horse Racing

Where a horse is withdrawn before coming under starter's orders or is officially deemed by the starter to have taken no part in the race, then stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in accordance with Rule 4 (deductions). The rate of deduction will be based on the price of the withdrawn horse at the time of its withdrawal on the following scale:

 

Rule 4 (deductions) Table

Deduction table for withdrawals other than Ante-post

1/9 or shorter - £0.90

2/11 to 2/17- £0.85

1/4 to 1/5 - £0.80

3/10 to 2/7 - £0.75

2/5 to 1/3 - £0.70

8/15 to 4/9 - £0.65

8/13 to 4/7 - £0.60

4/5 to 4/6 - £0.55

20/21 to 5/6 - £0.50

EVS to 6/5 - £0.45

5/4 to 6/4 - £0.40

8/5 to 7/4 - £0.35

9/5 to 9/4 - £0.30

12/5 to 3/1 - £0.25

16/5 to 4/1 - £0.20

9/2 to 11/2 - £0.15

6/1 to 9/1 - £0.10

10/1 to 14/1 - £0.05p

over 14/1 - no deduction

 

In the event of two or more horses being withdrawn before coming under starter's orders then the total deductions shall not exceed £0.90 in the £.

 

Should a horse be withdrawn, and a new market formed then any bets laid at show prices prior to the new show will be subject to the above deductions. In the event of a further withdrawal after the market has been reformed then bets placed at show prices in the original market will be subject to a further deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.

 

The above scale will also apply in the case of non-runners in early price races and will be used for other events where we specifically advertise that deductions in line with Rule 4 (deductions) will apply.

 

Reruns

In the event of a false start, etc. resulting in a race being rerun, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the rerun. Returns on the remaining runners are subject to Rule 4 (deductions). The number of runners taking part in the rerun governs place terms.

 

Walkovers and Void Horse Races

Walkovers and void races count as races, but any horse so involved will be treated as a non-runner for settlement purposes.

 

Best Odds Guaranteed (BOG) Rules

If you take the price and the starting price (SP) is bigger, we will pay you out at the bigger price. If you take a price of 4/1 and the selection wins with an SP of 5/1, we pay you 5/1. If the horse wins at odds of 3/1, we pay you 4/1.

 

This applies to UK and Ireland horse racing only.

 

This applies to early prices, board prices, and singles and multiples.

 

This offer applies to new and existing NetBet customers.

 

This offer does not include Ante-Post/Future Horse Racing, Tote/PMU Pool Bets, any NetBet packaged multiple, boosted odds, or any other ‘special’ bets.

 

In the event of Rule 4, we will payout at the bigger odds if applicable, after the rule 4 deduction has been applied.

 

First Past The Post (FPTP) rules

First Past The Post (FPTP) or ‘double result’ concession means we will pay out on the horse that crosses the line first, even if they are later disqualified or downgraded in the race. FPTP is offered for all UK and Irish Racing only to all single and multiple bets. This applies today to a race win and each-way markets only. Staking restrictions do not apply.

 

Circumstances where FPTP does not apply;

Horses that are disqualified because they failed to weigh-in correctly (including the wrong one or jockey failing to weigh-in).

Horses that are disqualified for taking the ‘wrong course’.

Any subsequent appeal or amendment not on the day of the race.

Races that are declared void.

Any ‘ante post’ or ‘future horse racing’ bet.

Bets that are placed on or settled using PMU or Tote odds.

A correction to a result given in error by the judge prior to the weigh-in.

Any other markets offered include, but are not limited to, forecast and tricasts, match bets, distance betting, or special bets.

 

Non-UK and Ireland

For some of the major overseas horse races an industry SP and forecast/tricast may be declared. In these cases, if no price is taken and Tote (Pari-mutuel) is not requested, then bets will be settled based on the industry declared SP and forecast/tricast dividends. Normal place terms will apply for each-way betting.

 

If on the day of a race the surface is altered (e.g. turf to all-weather or vice versa), then bets will stand.

 

 

Ice Hockey

 

All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such.

 

If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise, bets will be void.

 

All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play

All bets include overtime/shootouts unless otherwise stated.

 

In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes.

 

This does not apply to markets that exclude overtime/shootouts if played.

 

In 2-Way markets Push rules to apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner

 

3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.

 

Team Totals Odd or Even

If your team doesn't score, bets will be settled as even.

 

Will there be overtime in the match

Overtime (where applicable) must start for bets to stand.

 

The following markets exclude overtime/shootouts for settlement purposes:

Asian Handicap

Asian Goal Line

Draw No Bet

Puck Line (3-Way)

Game Total (3-Way)

Double Chance (3-Way)

Money Line (3-Way)

Team Totals (3-Way)

Race to Markets

Total/Team Goals Exactly

Team To Score First/Last

To Score Last in Regulation

Next Goal Scored

Who Will Win Most Periods

Total/Home and Away Goals Scored

Period Betting

10 Minute Markets In-Play

 

Highest Scoring Period

 

Highest Scoring Period

If two or more periods have the same score, Tie will be settled as the winner.

 

Period Betting

The relevant period must be completed for bets to have action unless the specific market outcome is already determined.

 

10 Minute Markets In-Play

The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action unless the specific market outcome is already determined. For settlement purposes, the 51-60 minute duration will not include overtime if played.

 

Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only)

All Markets Pre-Game and In-Play.

 

All bets will be settled based on the score at the end of regulation time and excluding overtime if played unless otherwise stated below.

 

Game Totals Odd or Even

If there is no score all bets will be settled as even.

 

Team Totals Odd or Even

If your team doesn't score, bets will be settled as even.

 

The following markets include overtime/shootouts for settlement purposes:

To Win Match (including overtime/shootout)

To Lift Trophy

To Qualify

When Will Game End

Penalty Shootout Winner

Penalty Shootout Correct Score

IIHF World Championships and Olympic Games

 

Settlement of match-up bets will be determined by positions in the official final ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.

 

Top Tournament/Team Goalscorer

The player who scores the most goals during the competition will be deemed the winner. All-in, play or not. Dead heat rules apply.

 

To Qualify From Group

Team to progress to Qualifying Round from Preliminary Round will be deemed the winner.

 

Player Statistics

Markets may be offered

Regardless of the country and the tournament, all bets on player statistics are calculated based on the results in regular time, excluding the result of the overtime and penalty shootout.

 

If a player has not participated in the match bets on that player are void/returned.

 

In-Game Number of Suspension markets

For the calculation of how many 2-minute suspensions there will be in the given period or match, each 2-minute suspension counts as one.

 

Double Minor Penalty (double minor) (2 +2 minutes) counts as two suspensions each lasting 2 minutes.

 

All penalties occurring before the start of the period refer to the previous period. Penalties assigned at the end of the game, also belong to the previous period (the 3rd period or the overtime).

 

Delayed suspensions which have not come into force due to the fact that the goal was scored are not counted, regardless of whether or not they were included in the official record of the match.

 

Goalscorer Markets (First/Last/Any)

Forecast the name of the scorer of the first/last goal or score anytime in the game. Bets on a player taking any part in the given match stand.

 

Futures/Ante-Post

 

NHL Regular Season Points/Match-Ups/Wins

The team must complete at least 80 regular-season games for bets to have action/stand unless the specific market outcome is already determined.

 

NHL To Win Conference

The team that progresses to the Stanley Cup final will be deemed the winner.

 

 

Outright/Conference/Divisional Betting

All bets stand regardless of team relocation, team name change, or season length.

 

Series Betting

Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.

 

 

Motor Racing (Cars)

 

F1/Formula 1 Racing

All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

 

Drivers/Constructors Championship

Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers/Constructors Championship standings, and rules as specified by the FIA. Each-way terms may apply.

 

Match Betting/Group Betting

Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

 

Individual Grand Prix Betting

All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine first, second and third for betting purposes.

 

Qualification Markets

Official qualifying times as recorded by the FIA will be used for settlement. For the fastest qualifier, times recorded in the third phase count. If for some reason the third phase does not take place we will settle on the official grid as formed by the FIA. Grid position penalties/subsequent disqualifications do not apply for settlement purposes.

 

However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.

 

Start of the Race

The start of any race is defined as the signal to start the formation lap.

 

Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race/Both Cars To Be Classified

Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.

 

Finish in the Points/Podium Finish

The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

 

Highest Finishing Position/Race Match Up

If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

 

Finishing Position Markets

If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

 

Race Match Betting

Bets will be settled on the official classification at the time of podium presentation.

 

Winning Car

All cars will be deemed as runners. The podium positions will be used to determine first, second and third for betting purposes.

 

Winning Margin/Qualifying Winning Margin

Bets will be settled on the official FIA result at the time of the podium presentation.

 

Fastest Lap

The official FIA result at the time of the podium presentation for the race will be used.

 

Will There Be a Safety Car Period During the Race?

A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes.

 

If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car periods do not count.

 

 

Virtual Safety Car During the Race

A virtual safety car Period is defined as the need for all cars to be slowed down to a set speed limit in order to make the track safe to continue racing. Unlike the normal safety car procedure, no actual car will lead the cars around but instead, drivers will see VSC messages around the track and will slow down to the required speed.

 

Should the race start or end under a virtual safety car condition the market will be settled as yes. Normal safety car periods do not count for the purposes of this market.

 

Race Group Betting

The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified, then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retire on the same lap, then dead heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.

 

First Driver/Car to Retire (Formation Lap Counts)

Driver must start the first formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead heat rules apply.

 

First Constructor Retirement (Formation Lap Counts)

Bets will have action once the first formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead heat rules apply.

 

First Lap Markets

Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded unless in the original race the first lap is not completed fully. In this case, bets will be settled on the first fully completed lap.

 

Leader After One Lap

For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.

 

Leader After Specified Laps

For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.

 

Nascar / Busch Racing

 

Outright Race Betting

The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action/void. The race must be run within one week of the scheduled off time for there to be action. The official NASCAR winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).

 

Race Driver Match-Ups

All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race, then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap, then the official placing as assigned by the controlling authority will determine the result.

 

Both named drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is replaced before the start of the race, then all match-ups will be void.

 

If a driver is replaced during the race, then bets will stand on his replacement.

 

 

Race Props

Race props will be settled on official NASCAR results.

 

Cart and Indy Racing

 

Outright Race Betting

The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action/void. The race must be run within one week of the scheduled off time for there to be action/bets to count. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for betting/wagering purposes. This includes all races which are halted prematurely for any reason.

 

Touring Cars

All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula 1 rules above regarding bet settlement on specific markets.

 

Driver Championship

Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings, and rules as specified by the governing body.

 

Individual Race Betting

All drivers who start the warm-up lap are deemed as runners. The podium positions will be used to determine first, second and third for betting purposes.

 

A1

All race bets are settled on the official classification from the A1GP organisation, the sport's governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula 1 rules above regarding bet settlement on specific markets

 

Rally

All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.

 

Motorbikes

For all results the official podium result immediately following the race is final. Subsequent alterations and disqualifications do not count for betting purposes.

 

Individual Race Betting

All riders in place to start the warm-up lap count as participants.

 

Match Betting

Both must start for bets to stand. If both fail to complete on the same lap, bets are void. The rider completing the most laps is deemed the match-winner.

 

First Lap Betting

Bets are settled on the first completed lap of the original race. Any official restarts are ignored unless the original first lap is not completed fully. In this instance, bets will be settled on the first fully completed lap.

 

Group Betting

All named riders must start for bets to stand or all bets are void.

 

 

Netball

 

Game Betting

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

A game must be completed in full for bets to stand unless settlement of bets is already determined.

 

In 2-Way markets, push/void rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.

 

Pre-Game Bets

All pre-game bets exclude overtime if played unless otherwise stated.

 

In-Play Game Bets

Exclude overtime Unless Stated Otherwise.

 

In-Play Quarter/Half Bets

Exclude overtime.

 

The designated quarter/half must be completed for bets to stand unless settlement of bets is already determined.

 

 

Olympics

 

Any betting relating to the podium/medal betting will be based on the official podium finishing order.

Any subsequent disqualifications will not count for betting purposes.

 

For general rules betting on a sport by sport basis, normal sports betting rules for that sport will apply where applicable.

 

 

Poker

 

Outright Betting

Non-runner no-bet. Markets may be subject to Rule 4 (deductions).

 

All other bets settled according to official tournament results where available.

 

 

Pool

 

Outright Betting

All participants in a tournament will be priced to win the tournament outright. Non-runner no-bet.

 

Outright markets may be subject to Rule 4 (deduction).

 

Match Betting

In the event of a match starting but not being completed then the player progressing to the next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.

 

Handicap / Total Rack Betting

If the statutory number of racks in a match are not completed, then all bets will be void. In the event of a match starting but not being completed, bets will be void unless the outcome is already determined.

 

 

Rugby League

 

Unless otherwise stated all Rugby bets are settled on 80 minutes of play. The term 80 minutes play includes any stoppage time.

 

In the event of a change of opponent from the one advertised then all bets for that match are void.

 

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

 

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for play-offs or subsequent enquiries (and potential point deductions) by the respective leagues.

 

To Finish Bottom

Will be settled on the team that finishes in the bottom position of the stipulated league upon the completion of the regular season.

 

To Be Relegated

Where a market is offered, settlement is based upon the rules of the specified league.

 

Match Betting

 

Handicap Betting/Alternative Handicap Betting (Including In-Play)

In 2-Way markets bets are void in the event of a tie.

 

Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way

Where scores are level with the total points taken then bets will be void.

 

Match and Team Totals/Alternative Totals (Including In-Play)

In 2-Way markets, where scores are level with the total points taken then bets will be void.

 

Draw-No-Bet

If the game finishes in a draw then bets will be settled as void/ a push/returned.

 

first/second Half Draw-No-Bet

If the first/second half of a specified match finishes in a draw then bets will be settled as void/a push/returned.

 

Next Try 2-Way

Where there is no next try scored then bets will be void.

 

Total Tries/Team Total Tries/Most Tries Markets (including alternatives)

In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets, tries include a penalty try.

 

First Scoring Play/Team First Scoring Play/First Scoring Play second Half/Score First (second Half)/Team to Score First/Team to Score First Try/Last Scoring Play of first Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of first Try/Team Time of First Try;

For all these markets, try includes penalty try. For all scoring play markets, conversions do not count.

 

Team Scoring First Wins Game

Includes extra-time if played.

 

Double Result

Predict the outcome of the specified match at half-time and full-time.

 

Winning Margin Including Exact and Alternative

For settlement purposes, the margin at full-time is used (tie option is available).

 

Race to Markets

Predict the team to reach a specified points total first (neither is an available option).

 

Half Betting

The first half markets are settled at the end of the first half. Second half markets are settled at the end of regulation time and exclude extra-time if played.

 

Other Markets

 

In-Play Live To Win in Overtime/To Qualify/To Lift Trophy

Where offered, all markets will be settled including all periods of overtime if played.

 

In-Play Live Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as void/a push/returned.

 

Total Team Tries

Penalty tries count. Bets stand on regulation time only.

 

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

 

Will Either/Any Team Score 3 Unanswered Tries?

Either/Any team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.

 

Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets that are already determined.

 

Lance Todd Trophy

Applies to the Rugby League Challenge Cup final. The man-of-the-match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.

 

Rugby League 9s

Unless otherwise stated Rugby League 9s match bets are settled on the specific tournament regulation play and exclude extra-time if played.

 

 

Rugby Union

 

General Rules

Unless otherwise stated all rugby, bets are settled on 80 minutes of play. The term 80 minutes play includes any stoppage time.

 

Unless otherwise stated Rugby 7s and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

 

In the event of a change of opponent from the one advertised then all bets for that match are void.

 

Abandoned Matches

All bets are void apart from markets where the outcome is already determined.

 

Match Betting

 

Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play)

For 2-Way markets, void/a push/returned rules apply.

For 3 way markets with a tie involved one option will be calculated as a winner.

 

Total Points Odd/Even and Team Total Points Odd Even

Zero counts as even for settlement purposes.

 

Draw-No-Bet

If the game finishes in a draw then bets will be settled as void/a push/returned.

 

First/Second Half Draw-No-Bet

If the first/second half of a specified match finishes in a draw then bets will be settled as void/a push/returned.

 

Next Try 2-Way

Where there is no next try scored then bets will be void.

 

Total Tries/Team Total Tries/Most Tries markets (including alternatives)

In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.

 

Team Totals Odd/Even 2-Way

Zero counts as even for settlement purposes.

 

First Scoring Play/Team First Scoring Play/First Scoring Play second Half/Score First (second Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try

For all these markets try includes penalty try. For all scoring play markets, conversions do not count.

 

Score First Try/First Half Result

Predict the Team to score first try, combined with the first Half Result. A price may be quoted for No Tryscorer. For this market, try includes penalty try.

 

Team to Score first and Match Result

Predict the team to score first combined with the match result, excluding extra-time if played.

 

Highest Scoring Half/Team with Highest Scoring Half

The second half total excludes extra-time if played. A tie is an option.

 

Double Result

Predict the outcome of the specified match at half-time and full-time.

 

Winning Margin inc. Exact and Alternative

For settlement purposes, the margin at full-time is used (tie option is available).

 

Race to Markets

Predict the team to reach a specified point total first (neither option is available).

 

Half Betting

The first half markets are settled at the end of the first half. Second half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action unless the specific market outcome is already determined.

 

 

Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime

The settlement will include extra-time/sudden death and kicking competition if played.

 

In-Play Half Betting

For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.

 

Team to Score First/Last Try

The market includes the no try scored option.

 

Team to Score First/Last

Includes extra-time if played.

 

Team to Win Both Halves/To Win Both Halves/Team to Win Either Half

Both halves must be completed for bets to stand.

 

First/Last/Anytime Tryscorer Markets

Bets on players taking no part in the match will be void/returned.

 

First Tryscorer

If your player takes the field after a try has been scored your bet will be void/returned. If your player has taken to the field at any time prior to the first try being scored your bet stands. Penalty try does not count for this market. If the first try is a penalty try, the scorer of the second try will be deemed the winner for settlement/calculation purposes.

 

Last Tryscorer

Bets will stand on players that take any part in the match for last tryscorer purposes. If the last try is a penalty try, bets will be settled on the previous tryscorer.

 

Anytime Tryscorer (including 2 or more, 3 or more)

Bets will stand on players that take ANY part in the match. Bets on players in a match that is not completed will be void/returned except for those where the outcome is already determined (i.e. have scored a try already).

 

Outright Betting

Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for play-offs or subsequent enquiries (and potential point deductions) by the respective leagues.

 

To Finish Bottom

Will be settled on the team that finishes in the bottom position of the stipulated league upon the completion of the regular season.

 

To Be Relegated

Where this market is offered settlement is based upon the rules of the specified league.

 

Season Betting

 

Top Tryscorer

Settled on regular season only (play-offs do not count).

 

To Finish Bottom

Settled on the team finishing bottom of the table (regardless of whether they are relegated or not).

Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets that are already determined.

 

Rugby Specials

In the event of two or more teams reaching the same stage of the competition then dead heat rules will apply.

 

For ‘total/match/team try’ related markets, penalty tries count for settlement purposes.

 

If two teams finish joint top of any given league/group where applicable, then official competition rules will determine the winner for settlement purposes.

 

Any other markets that are affected by incomplete tournament schedules will be void. The exceptions will be on markets that are already determined.

 

 

Snooker

 

Outright Betting

 

Non-runner no-bet

With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright.

 

Outright markets may be subject to Rule 4 (deductions).

 

Match Betting

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

 

First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball)

In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Betting does not include foul shots.

 

First Frame Player Total Points Odd/Even

For settlement purposes zero counts as even.

 

Leader After First Four Frames/Score After First Four Frames

The first four frames must be completed for bets to stand.

 

Highest Break in A Match

In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

 

Match Total Frames Odd/Even

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

 

Session Betting (Pre-match and in-Play)

All session betting refers to a specified number of frames - as designated on each market (e.g. Frames 1-4; 5-9; 10-13; 14-19 etc), and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.

 

If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).

 

For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

 

Highest Break in a Tournament

Dead heat rules apply.

 

147 Break in a Match/Total 50+ Breaks in Match

In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.

 

A Break of 50 or More in Frame One/A Century Break in Frame One

In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.

 

Race to 3,4,5 Frames

The respective frame must be completed for bets to stand.

 

Individual Highest Break (Match/Tournament)

Player must complete at least 1 frame/match for bets to stand.

 

Number of Frames in the Match

If the statutory number of frames in a match are not completed, then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.

 

Revised Match Betting

Where revised match betting is offered (between sessions), one frame of the following session must be completed for bets to stand.

 

Nationality of Winner

Bets stand irrespective of withdrawals.

 

Stage of Elimination

Player must play one shot in the tournament for bets to stand.

 

In-Play

 

First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball)

In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. Betting does not include foul shots.

 

Player to Pot the First Ball/Next Frame to Pot First Ball

In the event of a re-rack, the original frame will count for settlement purposes providing a ball has been potted. Betting does not include foul shots.

 

Next Frame Markets

If the nominated frame is not played bets will be void.

 

Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin

In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.

 

Next Frame Total Points/Next Frame Highest Break

In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.

 

In-Play Mini Session

 

Winner

Predict the result of the specified mini session.

 

Handicap

Predict the result of the specified mini session after a handicap has been applied.

 

Score

Predict the match score after the specified mini session.

 

Pre-Game

If a match is abandoned before full completion of the meeting, then all bets stand assuming the running of the match would not have affected the result, or the event is rescheduled/resumes within 24 hours, otherwise bets are void.

 

All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions).

 

Subsequent appeals, disqualifications and point deductions do not count.

 

 

Squash

 

Match Betting

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of the statutory number of games being changed or differing from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

 

Handicap Betting/Match Totals

In the event of retirement or disqualification, bets will be void unless the outcome is already determined. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

 

In-Play

 

Point Betting

Is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.

 

Current and Next Game Odd or Even

In the event of a game starting but not being completed then all bets will be void.

 

Player Total Points/Match Total Points

In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

 

Current and Next Game Winner/Current and Next Game/Winning Margin, Total Points/Current and Next Game Race(s)

In the event of a game starting but not being completed then all bets will be void unless the outcome is already determined.

 

Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin

A statutory number of games need to be played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

 

 

Table Tennis

 

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

 

In-Play

 

Game Markets (Current and Next)

The specified game must be completed for bets to stand unless the specific market outcome is already determined.

 

Race to Markets

Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.

 

Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.

 

Total Point Betting Markets

Are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

 

In-Play Handicap Betting

Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.

 

 

Tennis

In the event of any of the following circumstances all bets will stand:

A change of schedule and/or day of the match.

A change of venue.

A change from indoor court to outdoor court or vice versa.

A change of surface (either before or during a match).

 

Match Betting Including In-Play

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

 

A delayed, unplayed, or postponed match will only be treated as a non-runner and cancelled/returned for settling purposes when the match or event/competition is cancelled.

 

Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting

Non-runner no-bet. Markets may be subject to Rule 4 (deductions).

 

Winning Quarter/Winning Half

Name the tournament quarter the winner will come from (first/second/3rd/4th). Name the tournament half, the winner will come from (Top/Bottom).

 

The specified tournament must be completed in full for bets to stand.

 

Name The Finalists/Final Forecast/Reach The Final

Non-runner no-bet. The specified tournament must be completed in full for bets to stand.

 

Tournament Match Betting

Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.

 

Set Betting

Bets are void if the statutory number of sets are not completed or are changed.

 

First Set Winner

In the event of the first set not being completed bets will be void.

 

Tie-Break in First Set

In the event of the first set not being completed bets will be void, unless tie-break has begun, in which case bets will be calculated as “Yes”.

 

Tie-Break in Match

In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or a tie-break can't occur.

 

Double Result

Prices may be offered on a named player to Win or Lose the first set and then go on to Win or Lose the match. In the event of a match starting but not being completed all bets are void.

 

Total Sets

Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed or are changed.

 

Most Aces

In the event of a disqualification or retirement, all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

 

First Service Game

2-Way market offered for a named player to hold or break on the first Service Game of the match. The first service game must be completed in full for bets to stand.

 

First Break Of Serve

Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push/void.

 

Number of Sets Including In-Play

In the event of a disqualification or retirement, all bets will be void unless the final set has begun or the settlement of the bet has already been determined.

 

Markets Based on Total Games/Handicap Games Including In-Play

These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for the final settlement.

 

For the purposes of all such markets, a tie-break or Match tie-break is counted as one game.

 

The Handicap, Total Games In Match, and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.

 

At the end of the match, all of the games each individual player wins are totalled, and the handicap is applied to determine the handicap winner.

 

Nationality of Winner

Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.

 

Fastest Serve Tournament

The player must serve one ball for bets to stand. Bets will be settled on official tournament results.

 

Number of Aces/Double Faults

In the event of a disqualification or retirement, all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.

 

How Many Sets Will Player Drop During Tournament

In the event of the player retiring from the match/not starting a match (forfeit), it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.

 

Stage of Elimination

The player must play one point in the tournament for bets to stand.

 

Match Tie Breaks

In some competitions, matches that reach one set all are decided by a Match tie-break.

 

If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.

 

Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

 

International Premier Tennis League

 

Match Tie Betting

Settlement will be based on the official result.

 

Single-Set Match betting

Specifically for the final single-set match of a Match Tie, settlement of markets will be based on the first player(s) to reach six games (and the score at that point) and will ignore any subsequent ‘catch up’ games played in the set.

 

If during a set a player is substituted, all bets will stand.

 

In-Play Game Markets (Current and Next)

The player who serves in the relevant game is denoted by (Server/Svr/·).

 

If the wrong player is indicated as (Server/Svr/·), then any bets are taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.

 

In the event of the next scheduled game being a tie-break or Match tie-break, all bets on that game will be void, with the exception of Next Game First Point.

 

Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage.

 

If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if the settlement has already been determined. In the event of forfeited points/games, these will count for the final settlement.

 

In-Play Set Betting

The match must be completed for bets to stand. In the event of a disqualification or retirement, all bets will be void.

 

In-Play Set Winner (Current and Next)

In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.

 

In-Play 3rd/4th/5th Set Yes/No

In the event of a set starting but not being completed then all bets stand as long as one point of the specified set is played.

 

In-Play Set Score (Current and Next)

If no next set is played, then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for the final settlement.

 

In some competitions, matches that reach one set are decided by a Match tie-break.

 

If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and the 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.

 

In-Play Total Games in Next Set

If no next set is played, then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for the final settlement.

 

In-Play Point Betting

Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for the final settlement.

 

If the nominated point is awarded as a penalty point, all bets on that point will be void.

 

Bets stand regardless of whether or not a point takes place in a tie-break.

 

In-Play Tie-Break Markets (Including Match Tie-Breaks)

If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.

 

If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.

 

If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void. Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.

 

In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

 

If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.

 

 In-Play - Player to be Broken During Match

In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).

 

In-Play - Incorrect Server

If the wrong player is indicated as (Server/Svr/·), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.

 

 

Volleyball

 

Pre-Match

The following markets will be void if the match is not completed unless the specific market outcome is already determined:

 

To Win Match/Match Total Odd/Even/Correct Set Score/Double Result (Outcome of first Set and Match) /Match Handicap - Sets/Match Handicap - Points/Total Points/Team Total Points

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:

 

First Set Winner/First Set Total Odd/Even/First Set Handicap/First Set Total Points/First Set Winning Margin/First Set Correct Score/Score After 2/3 Sets

In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.

 

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise, bets will be void.

 

 To qualify will be settled on the team progressing to the next round of the specified competition and includes the outcome of a Golden Set if played.

 

For competitions where two-legged ties do have a Golden Set to decide which team progresses, the Golden Set does not count towards settlement of regular match/set markets.

 

In-Play

 

The following markets will be void if the match is not completed unless the specific market outcome is already determined:

 

To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.

 

For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.

 

Current/Next Set Leader After

If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.

 

In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.

 

Golden Set (where applicable and where offered) is calculated based only on what happens in that specific (golden) set.

 

 

Water Polo

 

Outright Betting is all-in competing or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

All match markets will be settled on regulation time unless stated otherwise.

 

Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void unless the specific market outcome is already determined.

 

Odd/Even Markets

Any score of zero is deemed to be even for settlement purposes.

 

In-Play

 

Bets are settled on regulation time unless stated otherwise. Regulation time must be completed for these bets to stand unless the specific market outcome is already determined:

 

Handicaps/Full-Time Result/Total Goals/Alternative Handicaps/Next Goal/Team Total Goals/Double Chance/Winning Margin/Double Result/Race to Markets/Total Goals Odd-Even/Team Total Goals Odd-Even/Draw-No-Bet

 

The following In-Play markets will be settled at the end of overtime/shootout:

 

Match Winner 2-Way/To go to Overtime/Overtime Total/To go to Penalties/To Win Shootout/Team Score Next Penalty

 

These props may be offered for each half or quarter and will be settled at the end of the designated half/quarter. In the event of a specific half/quarter not being completed bets will be void, unless the specific market outcome is already determined.

 

 

Winter Sports

 

Sports: Alpine Skiing, Biathlon, Bobsleigh, Cross-Country Skiing, Freestyle Skiing, Luge, Nordic Combined, Skating, Skeleton, Ski Jumping, Snowboarding

 

 Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)

All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee, or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.

 

If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined, e.g. altered official distance (note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule).

 

Specifically, for In-Play Ski Jumping, if an event is abandoned during the second round, meaning that first-round results become the official event result; then any bets placed after the completion of the first round will be void.

 

Specifically, for Cross-Country Skiing, Tour de Ski, and Ski Tour Canada Outright markets; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held.

 

If a specific event (determined after a final competitor list is known) is suspended or postponed bets remain valid until the event is completed.

 

Participants must pass the starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event, Rule 4 (deductions) may be applied to bets.

 

Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.

 

For settlement purposes, the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

 

Specifically, for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country race, all event bets are void.

 

Round/Jump One Markets In-Play

If an event is abandoned prior to the completion of Round One then bets will be void, unless settlement of the bet(s) is already determined.

 

If an event re-starts during the first Round/Jump, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet(s) is already determined.

 

Group Betting

If one or more participants fail to take part in a specified event, then bets will be void. Dead heat rules apply.

 

Qualification Markets

Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the official governing bodies are used. Qualification rankings are dependent on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a Push.

 

Match Betting

Both participants must leave the start line/gate for bets to stand. If an event comprises just one round, then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.

 

Round One match betting (Run One or Jump One)

Both participants must leave the start line/gate for bets to stand. If an event is abandoned prior to completion of the first round, then bets will be void.

 

In-Play Ski Jumping Overall Match Betting

If an event is abandoned during the second round, meaning that first-round results become the official event result; then any bets placed after the completion of the first round will be void.

 

For multiple round events, if both participants fail to qualify for the next round then settlement will be based on official first round/run standings.

 

If both participants fail to register a result in the official first round/run standings, either by failing to finish or being disqualified during the first round/run, then bets will be void.

 

If both participants qualify for the next round but neither completes the event, then bets will be void. For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.

 

If a player is disqualified or withdraws after starting either prior to the completion of the first round or after both players have qualified for a further round, the other player is deemed the winner, assuming that the player concedes the respective round.

 

If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.

 

If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).

 

Biathlon Time Match-Ups

Settlement will be based on course time only (not overall time including shooting penalties).

 

Cross Country Leg Match-Ups

Settlement will be based on the fastest specified leg time.

 

 

Other Sports

 

Air Hockey

 

Matches are played on a best of 5 or best of 7 basis. Each set is first to 7 points to determine the set winner (there is no 2 clear 2 points rule).

 

In the event of a match starting but not being completed markets will be void unless the specific market outcome is already determined.

 

 

Archery

 

Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

Match Betting

In the event of a match starting but not being completed markets will be void unless the specific market outcome is already determined:

 

For betting purposes, Extra Arrows will count.

 

 

Archery Shooting

 

In the event of a match starting but not being completed markets will be void unless the specific market outcome is already determined.

 

 

Athletics

 

For all athletics events, we use the result at the time of the podium presentation or medal ceremony. Any subsequent disqualifications, for whatever reason, do not count.

 

We reserve the right to apply a Rule 4 deduction in the event of a withdrawal prior to the start of an event.

 

 

Basketball Shots

 

Is played between numerous players making 2 or 3 point throws in a number of rounds with elimination until a final winner. If points are level all players with the same score progress to the next round.

 

Each player in turn takes 10 2-point throws from the free-throw line with 2 points if successful and zero if not.

 

This is followed by players, in turn, taking 10 throws from the same 3-point positions with 3 points if successful and zero if not.

 

 

Canoe/Kayak

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Chess

All bets are based on the official game result. If a game is postponed or a player is replaced, all bets are void.

 

 

Combat Sports

 

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

 

 

Curling

 

Outright Betting

All-in, compete or not.

 

Match Betting

All matches will be settled on the final score. For betting purposes, extra ends will count.

 

End Betting

For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0)

 

 

Diving

 

Participants must make one dive for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Equestrian

 

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

 

 

Fencing

 

Outright Betting is all-in compete or not

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

To Win Match

Prices are offered for each participant to win the duel and in the event of a draw all bets will be void, and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

 

 

Gymnastics

 

Competitors must attempt one discipline/round for bets to stand. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Judo

 

All bets will be settled according to the official result at the time. Subsequent disqualifications/amendments will not count for betting purposes.

 

 

Lacrosse

 

Tournament Outright Betting

All bets will have action.

 

Match Betting

Games must go full 60 minutes for bets to have action. Overtime is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.

 

Proposition Involving Players

Both players must take some part in the game for bets to have action.

 

Player Markets

Both Player Points and Player Match-Ups are determined by the goals and assists for each player, as stated by the box score from the official Website of each league or tournament.

 

In-Play

Overtime is included for settlement purposes. The game must be completed for bets to stand unless the specific market outcome is already determined.

 

 

Modern Pentathlon

 

Participants must pass the starting line for bets to have action otherwise bets will be void, and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Pesapallo

 

All games must start on the scheduled date for bets to have action. For settlement purposes, extra innings do not count. If a game has been postponed or cancelled before its due start time, then all bets are deemed no action.

 

 

Pistol Shooting

In the event of a match starting but not being completed markets will be void unless the specific market outcome is already determined.

 

Countback may apply in the case of a tie, from the final set in the number of 10’s, then the number of 10’s in previous sets and 9’s, etc if required.

 

 

Rowing

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

In the event of a race starting but not being completed (e.g. there is no deemed winner) then all bets will be void.

 

 

Sailing /Yachting

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

To Win Match

In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

 

 

Shooting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Sumo

The bout/Fight winner will be determined at the end of the bout/fight by the chief judge/referee. Any subsequent disqualifications or changes will not count for betting purposes.

 

If any bout/fight does not take place within 24 hrs of the scheduled start time, bets will be void.

 

 

Surfing

Outright Betting

May be subject to Rule 4 (Deduction). Participants must start Round 1 of a specified competition for bets to stand. Otherwise, bets will be void, and stakes returned. The classification at the time of the podium presentation (as per the official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed, then bets will be void, and stakes returned.

 

Match-Ups

Will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.

 

Heat Betting

All surfers must enter the Water for the specified Heat for bets to stand, otherwise bets will be void, and stakes returned.

 

 

Swimming (and Artistic Swimming)

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Taekwondo

All bets will be settled according to the official result at the time. Subsequent disqualifications/amendments will not count for betting purposes.

 

 

Triathlon

Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Weightlifting

 

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

 

Wrestling (Greco-Roman, Freestyle, and Olympic)

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

To Win Match

In the event of a draw, all bets will be void, and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

 

 

WWE Wrestling

 Matches are settled on the final ruling given during the broadcast. Any subsequent changes after the broadcast do not count for betting purposes.

 

Any bets on non-tag team events with five or more entrants (for example The Royal Rumble) are All in Run or Not, Stakes on any non-participants are lost and any unquoted competitor will count for betting purposes.

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Badminton

Outright Betting is all-in complete or not.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

 

To Win Match

In the event of any of the named players in a match changing before the match starts, then all bets are void.

 

In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

 

For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.

 

In-Play Point Betting is offered for a player to win the nominated point

In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.

 

Current/Next Game Leader After

If the quoted number of points is not reached in the specified Game, then the team/player who wins the game will be settled as the winner.

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Bandy

Game Betting

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

A game must be completed in full for bets to stand unless settlement of bets is already determined.

 

In 2-Way markets, Tie or Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays, the selection is treated as a non-runner.

 

Pre-Game Bets

All pre-game bets exclude overtime if played unless otherwise stated.

 

In-Play Game Bets

Excludes overtime unless stated otherwise.

 

To Win after Overtime/Shootout Winner

Includes overtime/shootout.

 

If a game is changed from 2 x 45 minute halves to 3 x 30 minute periods then bets on the game will stand, unless stated otherwise.

 

To Lift the Trophy/To Qualify

Includes overtime/shootout.

 

Next Penalty

Includes shootout.

 

In-Play Half Bets

Excludes overtime.

 

The designated half must be completed for half bets to stand unless settlement of bets is already determined.

 

For half bets, if a game is changed from 2 x 45 minute halves to 3 x 30 minute periods then bets will be void.

 

In-Play 10 Minute Bets

Excludes overtime.

 

The designated 10 minute match duration must be completed for bets to have action unless the specific market outcome is already determined.

 

For settlement purposes, the following websites and box score details will be used to determine settlement times: Bandy World Championships www.worldbandy.com

Read More


BETBUILDER WAGERING RULES - AFL


The following document details the rules under which all singles and same game multi (SGM) BetBuilder AFL bets will be settled. A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.



For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goalscorer for that period will be settled as losers.



2. EXTRA TIME


All AFL matches will be settled on the official declared result including any extra time.



3. SECOND HALF / FOURTH QUARTER MARKETS


All second half and fourth quarter market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:


a. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first goal scorer selection, in a game where a different player kicked the first goal and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.





BETBUILDER WAGERING RULES - BASEBALL


The following document details the rules under which all singles and same game multi (SGM) BetBuilder baseball bets will be settled.


A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.



For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.



If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.



2. EXTRA INNINGS


All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.



3. LISTED / DESIGNATED / NAMED PITCHERS


BetBuilder baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand.


Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.



4. PLAYER-SPECIFIC MARKETS


If a player does not participate in a match, selections specific to that player (and therefore the entire


bet) will be void. This rule is applied as follows:



a. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.


b. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.



c. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.


Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.



5. 7 INNINGS GAMES / DOUBLE HEADERS


Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).



6. POSTPONED AND INCOMPLETE MATCHES


If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.



If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.



If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organisation.



7. REDUCED-INNINGS MATCHES


Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:



a. Bets will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.



c. If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then played with reduced innings, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.



d. If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.



e. The only exception to the rules above is the Match Winner / Money Line / Head-to Head market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such.



Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings.



This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.



8. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6.



If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organisation, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5.



If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organisation, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.



9. VENUE CHANGES


If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.





BETBUILDER WAGERING RULES - BASKETBALL


The following document details the rules under which all singles and same game multi (SGM) BetBuilder basketball bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.



For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.



2. OVERTIME


All basketball matches will be settled on the official declared result including any overtime.



3. SECOND HALF / FOURTH QUARTER MARKETS


All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first playerto score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the


time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.





BETBUILDER WAGERING RULES - CRICKET


The following document details the rules under which all singles and same game multi (SGM) BetBuilder cricket bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All cricket SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.



For instance, selections on a team to win a match where the game finishes in a tie or draw, regardless of whether the final result has been determined with or without extra innings or Super Overs, and even where the tie or draw may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Team to hit most sixes’ selections where neither team hits a six will be settled as losers, regardless of whether a ‘Neither team will hit a six’ selection was available as an alternate selection or not. If an innings finishes without any wickets being taken, then wicket-taking selections such as ‘First wicket-taker’ for that innings will be settled as losers. ‘Dead heat’ results such as ‘Player to top-score for his/her team’, where the highest score on the team was jointly reached by two more or players, will likewise be settled as losers.



2. EXTRA INNINGS / SUPER OVERS / ONE-OVER ELIMINATORS


BetBuilder bets placed on cricket matches are not inclusive of any extra innings, Super Overs, One Over Eliminators, or equivalent methods for determining winners of tied matches. Match winner selections, along with all other markets, will be settled inclusive only of the regular match innings (i.e. 20 overs per team for Twenty20 games – if a match is tied and goes to a Super Over, the match will be settled as a tie, regardless of the outcome of the Super Over).



3. REDUCED / LIMITED OVERS


Any reduced amount of play in a cricket match (one ball or more), due to weather or any other causes, will cause all currently active betslips to be voided. For the purposes of this rule, an active betslip is one that has not already achieved a settlement status at the time of the confirmation of reduced overs, as per the same parameters in Section 6 of this document relating to betslips in abandoned matches.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player participates as an active player at any point of the relevant match, regardless of whether the selection in question references a specific phase of the match (i.e. batting/fielding/bowling) that the player may not have participated in. If a player never participates in the match at any point as an active player, selections specific to that player(and therefore the entire bet as per Section 1) will be void. For instance, a selection on a certain player to hit a six or take a wicket would be active (and therefore settled as a loser) if that player only participated in the game as a substitute fielder, and did not bat or bowl in the match.



However, if that player was injured shortly before the game commenced, was withdrawn from the team and never took the field, or was an unused substitute, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.



Matches where the start date/time has been altered well in advance (e.g. to ease fixture congestion) may not be classified as postponed, at Sportcast’s discretion. Decisions made in this regard will be communicated to all clients by Sportcast in a timely fashion.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point,


the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet entered the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total runs selection and a certain player to hit a six, where that runs total has been reached and the player in question did hit a six before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total runs selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a team to win the toss selection, where the other team won it and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total runs selection, in a game abandoned while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



e. As per Section 3 of the document, the parameters for betslips in abandoned matches also apply to matches where total overs are reduced. As such, at the time of confirmation of the reduction, bets where every selection has already won or at least one selection has irrevocably lost will be resulted as winners or losers respectively, and all other bets will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.



8. SPECIFIC MARKET RULINGS


a. Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).



b. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.



c. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.



d. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.



e. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).



f. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.





BETBUILDER WAGERING RULES – FOOTBALL (SOCCER)


The following document details the rules under which all singles and same game multi (SGM) BetBuilder football (soccer) bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All football SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.



For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.



2. EXTRA TIME / PENALTIES


BetBuilder bets placed on football apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.



3. DETERMINATION OF RESULTS / MATCH EVENTS


All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at Sportcast’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of BetBuilder markets.



4. PLAYER-SPECIFIC MARKETS


If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5.



5. BET PERIOD RULES


The periods below (1 – 6) are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters:



a. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.



b. 1st 10 mins - This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.



c. 1st half - This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.



d. 2nd half - This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.



e. Each half - This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.



f. ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.



g. Either half - This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.



h. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.



6. POSTPONED AND INCOMPLETE MATCHES


Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at Sportcast’s discretion. Sportcast will inform all clients in a timely fashion of all instances in which such discretion has been applied.



7. ABANDONED MATCHES


Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned.



If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6. If it is abandoned after commencing but before its natural end point, the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



8. VENUE CHANGES AND NEUTRAL VENUES


If the venue of a match is changed from the one advertised, all bets on that match will be voided. For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.



9. SPECIFIC MARKET RULINGS


a. Who will win? – You are betting on the result, i.e. Team A, Draw or Team B.



b. Who will score? – You are betting on whether a nominated player will score a goal. Own goals do not count towards this market.



c. Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.



d. How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.



e. How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.



f. How many match/team booking points? - You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.



g. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.



h. How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.



i. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.



8. What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:



a. Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.



b. Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.



c. Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.



d. 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.



e. 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.



f. Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.



g. Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.



h. Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.



i. Own goal – Whether an own goal will be scored.



j. Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.



k. Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.



l. Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.



m. Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.



n. Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.



o. First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.



p. First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.



q. Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.



r. First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.



s. Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.



t. Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.



9. Which player will score first/last? – You are betting on which player will score the first/last goal within the match.



Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer.



In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.



In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.



If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.



10. How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.



11. How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):



a. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.



b. Free kick - the nominated player scores a direct free kick for their own team.



c. Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.



d. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.



12. Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.



13. What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.



14. Who will be ahead at half time / full time? – You are betting on the result of the match at half-time and at full-time. Both need to be correct in order for this to be a winning selection.



15. How will a team win? – You are betting on different markets relating to how a team will win, including:



a. Winning margin – By what margin the nominated team will win by.



b. Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.



c. Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.



d. Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.



e. Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.



f. Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.





BETBUILDER WAGERING RULES – ICE HOCKEY


The following document details the rules under which all singles and same game multi (SGM) BetBuilder ice hockey bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All ice hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.


For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.



2. OVERTIME / SHOOTOUTS


All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.



3. THIRD PERIOD MARKETS


All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.





BETBUILDER WAGERING RULES - NCAAF


The following document details the rules under which all singles and same game multi (SGM) BetBuilder NCAAF bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All NCAAF SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.



For instance, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.



If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.



2. OVERTIME


All NCAAF matches will be settled on the official declared result including any overtime.



3. SECOND HALF / FOURTH QUARTER MARKETS


All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NCAAF schedule as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.





BETBUILDER WAGERING RULES - NFL


The following document details the rules under which all singles and same game multi (SGM) BetBuilder NFL bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All NFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.



For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.



If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.



2. OVERTIME


All NFL matches will be settled on the official declared result including any overtime.



3. SECOND HALF / FOURTH QUARTER MARKETS


All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NFL schedule (Thursday – Wednesday local stadium time) as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.





BETBUILDER WAGERING RULES - RUGBY LEAGUE


The following document details the rules under which all singles and same game multi (SGM) BetBuilder rugby league bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All rugby league SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.



For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.



2. EXTRA TIME


All rugby league matches will be settled on the official declared result including any extra time.



3. SECOND HALF MARKETS


All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.





BETBUILDER WAGERING RULES – RUGBY UNION


The following document details the rules under which all singles and same game multi (SGM) BetBuilder rugby union bets will be settled.



A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.



1. SELECTION AND BET RESULTS


All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.



For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.



2. EXTRA TIME


All rugby union matches will be settled on the official declared result including any extra time.



3. SECOND HALF MARKETS


All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.



4. PLAYER-SPECIFIC MARKETS


All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.



5. POSTPONED AND INCOMPLETE MATCHES


Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.



6. ABANDONED MATCHES


If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:



a. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.



b. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.



c. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.



d. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.



7. VENUE CHANGES


If the venue of a match is changed from the one advertised, all bets on that match will be voided.



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